Do you think gordon is actually free?

masterchief

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He like masterchief seems to be controlled by other unble to do anything by his own ,every thing he does is becuase he was told to do so.

Tell me one thing he has done important withou obeying someone?
 
Are any of us really free?

As for MC, that's completely different. He's in the military, one doesn't have much choice.

Reminds me of the Nuremburg trials...
 
No. I control his every move.
On a serious note, as far as the G-Man is concerned he seems to be. No more transporting from our dimension to stasis atleast for the time being.
 
At this stage I think he is more or less free, he isn't completely powerless against G-Man due to the help of the vorts. Without the vorts he would be powerless.
 
Gordon free? Gordon is still a mercenary, gman is just giving him a large space right now. Gman still watches over and could steal Gordon back anytime i believe.
 
Freeman is kinda like the Terminator, his only purpose is to destroy, so he'll never be free. But how could he anyway? This is a FPS, not Sims-Life 2, you always have a mission, objective etc. in a FPS.
 
Freeman is kinda like the Terminator, his only purpose is to destroy, so he'll never be free. But how could he anyway? This is a FPS, not Sims-Life 2, you always have a mission, objective etc. in a FPS.

You can play a free character in a FPS, one who fights because he believes in what he fight.
Gordon does seem to fight on his own will now, but ultimately it was the G-man that placed him in the conflict, and it is the G-man that directed him as he wished.
Until you know.. his scheldue got ruined.
 
I remember playing an HL1 SP mod called Haunted. There was a line in there spoken by the Nihilanth:

"Freeman...you are not free. You will never be...free..."

It's stuck with me all these years. I really love that line. Freeman is, ultimately, a pawn in the events he's thrown into. Though no one ever specifically forces his hand, it isn't necessary--Gordon Freeman will eventually accomplish the desired goal he's given because he's slave to his emotions, convictions, and relationships. Everyone he has a relationship with in the game is able to impose on him; you're never NOT allowed to do what someone tells you unless you stop playing the game and choose never to advance. Dr. Freeman always has to throw the switch.

Always.
 
He's free to act within the confines of others' agendas.

That's it.
 
Wow I never really thought about it but we are all kind of like that. Kind of makes me wonder if there really is free choice or if every things already set up the way its meant to happen. Guess this is the whole freewill versus destiny argument, if you have free will then there can be no such thing as destiny but if you have a destiny then you have no free will cause everything you've done was meant to happen anyway and all the choices and things you did were just illusions of freewill. But if you look at the game this applies heavily to Gordon the events are scripted and can only go one way, he has a strictly defined destiny, everything he does is already predetermined by the game. Strangely there is an exception the only point at which Gordon can exercise freewill is at the end of Half-life, he can either choose death or he can choose to work for the G-man of course if you choose death it is as the G-man said kind of anticlimactic and it prevents you from playing Half-life 2 because Half-Life two doesn't make a distinction between which choice you made in the first game it assumes you chose to work for the G-man.

But why give him freewill at this point? Through the whole game he is basically a pawn but after everything he goes through he is given the ability to exercise free choice at the very end, but why?
 
As Breen said;
Gordon Freeman has proven to be an excellent pawn for the highest bidder.
Or something.
 
Why, honestly, would you compare HL to Halo?
Anyway, I feel that he isn't free because I said so.
Muhuhaha!
 
Gordon and freeman have something in common they dont have much free will at all
 
Gordon and freeman have something in common they dont have much free will at all

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We might as well compare him to "Jack" from Bioshock, then.
 
wow you are so nice you are finest example of a good comunity member you are more mature and nice than b.net members "sarcasm"
 
Not really, no. As long as the Gman is still there asserting influence, Gordon will never be free.
 
Gordon will never be free, he's forced to walk a set path; Half-Life is incredibly linear.
 
wow you are so nice you are finest example of a good comunity member you are more mature and nice than b.net members "sarcasm"

I beg your pardon?

I personally provide you with a well-thought-out point to your topic of conversation and somehow you decide that I'm being horrible to you?

o_O

What's wrong with you?
 
He's not free in the least, never has been. Freedom/slaverly/choice is recurring theme in HL, even down to the use of trains so much. Trains are on a rail. They can only go where the rail takes them and have no freedom of movement. The player, and Gordon, in HL is also on a rail, you cannot do anything other than is planned out for you. Of course, this is true for most FPSs, but not many actually address the theme in the game, except for HL and Bioshock.
 
He's not free in the least, never has been. Freedom/slaverly/choice is recurring theme in HL, even down to the use of trains so much. Trains are on a rail. They can only go where the rail takes them and have no freedom of movement. The player, and Gordon, in HL is also on a rail, you cannot do anything other than is planned out for you. Of course, this is true for most FPSs, but not many actually address the theme in the game, except for HL and Bioshock.
And yet, most of the trains in Half-life end up pretty far away from the rails in the end.
 
Well, it's hard to build rails out in the middle of a black void, and hyper-space bypasses are so expensive to build!
 
Well, it's hard to build rails out in the middle of a black void, and hyper-space bypasses are so expensive to build!

Actually I was thinking of the numerous train derailings the series has had so far.
 
I can only count three. One in Apprehension and two in Episode One (Does the one at the start of Blast Pit stay on or go off? I know it hits a dead end). You could also argue that the derailments in EP1 symbolise the g-man's lapse of influence. There are a lot more trains that stay on than off. The intro to HL1 and 2, the trains in On A Rail. The Ones in BS and OP4. The ones along the canals and the coast and the ones in Nova Prospekt.
 
I can only count three. One in Apprehension and two in Episode One (Does the one at the start of Blast Pit stay on or go off? I know it hits a dead end). You could also argue that the derailments in EP1 symbolise the g-man's lapse of influence. There are a lot more trains that stay on than off. The intro to HL1 and 2, the trains in On A Rail. The Ones in BS and OP4. The ones along the canals and the coast and the ones in Nova Prospekt.

Well, if we look at statistics though, that's still something along the lines of one in three trains. Now those are bad numbers for any train company in the world.
 
Well, if we look at statistics though, that's still something along the lines of one in three trains. Now those are bad numbers for any train company in the world.

I don't think the train companies care too much about how their trains are running at the moment :p
 
1 in 3 is good considering that the BM trains were running during a portal storm, an alien invasion and a system crash and the general ****ed-upness off the citadel in EP1.
 
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