DOD:S Beta changelist

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Posted over at dayofdefeat.net Shane has posted the new DoD:S Beta update they just got.

Shane said:
With, again, the gracious permission of the dev_team, here's a list of changes the testers got tonight.

When you consider that DoD is coded, essentially, by 1 person, this is amazing amount of output.


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Changes in this version:

- possible fix for players not respawning at round start - scream real loud if you respawn at the other end of the map, at least on the test server.
- fixed excessive recoil
- bazooka and mg sensitivities are no longer a fraction of regular sensitivity, they have their own fixed values
- no longer draw shadows of the person we are first person spectating
- added cvar cl_identiconmode ( 2 = draw teammate head icons, 1 = draw target teammade head icons ( not yet implemented ), 0 = no head icons )
- fixed allied scope reticle and scope in widescreen resolutions
- stop hud from showing flags as capped after the round ends
- reduced rocket size so it can be shot through windows a bit more easily
- blood effects are now sent from server so you know when you actually damaged someone
- fixed going prone taking away your momentum
- fixed players getting up from prone on spawn if they died while prone
- voicemenu 3 now includes "drop your weapons"
- fixed 30cal now showing low ammo animations in the ammo belt
- fixed weapons not autoreloading immediately after you draw them
- fixed bazookas ejecting a shell
- must be on ground to deploy mg. Fixes jumping at a window, deploying and then falling below the window and being deployed into a wall
- various warnings and errors fixed
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