Does the voicesync technology work with voice communication

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tristanb

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Hey I was just wondering if someone could answer whether the voice sync technology works with voice communication.

Thanks
 
Yes, but too a lesser extent than in the single-player game.

Welcome to the forums! :D
 
Probably not well,. from what I understand the technology uses text files to help get the mouth movements right. Doing real, hard core analization of wave streams would probably be far to CPU intensive. But mouths do move even in CS 1.6 using voice com.

If anyone has a better understanding, please chime in.
 
Well, so far I haven't seen any lips move in multiplayer. What's up with that?
 
I emailed gabe about that a while back but i cant find my post on it. he said that it was going to work but it wont be as complex. IMO it will probaly look like the lip-syncing from hl1.
 
there is no lip syncing on any models in the version we currently bought.
(first thing my brother and I tested)

:/
I mentioned it before elsewhere, it was a surprise that it wasnt there, considering even cs 1.6 has it.
 
For the lip-sync in HL2 they need an audio sample and a text sample. And i don´t think the source engine can can convert speach into text in real-time so the text sample has to go. So i´m guessing it´s not going to be as accurate.
 
Does anyone know if it's possible to keyframe the lip sync because analysing text documents and audio files doesn't always give a believable flow of mouth movement.
 
Robinhood_01 said:
Does anyone know if it's possible to keyframe the lip sync because analysing text documents and audio files doesn't always give a believable flow of mouth movement.
Face Poser (as outlined in Valve's Source licensing program) allows you to embed text into a WAV file to be played back at a later time. Face Poser has an interface that imports a [vocal] wave file and allows you to enter the text to be spoken through mouth movements. It's somewhat automatic, but you select the area of the wave that you want for a sentence, and then, after you type in the sentence, it will add the movements to it. Tweaking is probably highly necessary.
 
The way MP could possibly do it, is to interpret volume to open or close the mouth to a certain degree. But nothing like the singeplayer.
 
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