Dual processor Support

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dual processors act as one when they arn;t supported. so either way u'll get summit out of it, though if half life 2 did support it then it would be the same for Hyper Threading. which Gabe said isn't as useful as we all think. so i dn't think it will support it.
 
I see... I don't really think that having a dual processor is very helpful these days... Maybe in the future we might NEED the extra speed, but not yet. Still... it's VERY cool.
 
Well typically your OS, while it may not 'multi-thread' automatically, will distributed running applications between the two processors. So when halflife 2 is running, it will be running on its 'own CPU' or nearly there. Which means you will be getting some extra performance out of it, in theory, espeically if you have any other background applications running.
 
As both AMD and Intel are expected to start going dual-core (effectively two chips on one die) next year, I'd expect to see more games making use of it soon.
 
Dual proccessing is good when you need to to do seperent things at the same time. But think of it like this, if you kick a can which hits another can which hits another can, etc. Like a chain reaction. The proccessor still needs to wait for the first can to hit the second can in order for it to calculate how the second can should react, and so on.

So it'll be good if it isn't calculating something that needs something else to be calculated first.

ok now I just lost where I was going with this... :x
 
I'll be buying a new machine at the end of the month, so it'd be nice to know. Even so... I probably won't be getting dual processors, seeing as they're pretty much worthless for anything other than professional simulation/graphics packages, or running simultaneous, processor-intensive applications. Dual graphics cards/processor cores - now that's where it's at!
 
Does anyone have dual GPU's? just wondering how much it pwnx0rs
 
I though it was brand new and (obviously) expensive. I can only imagine what fps and settings you'd get w/ 2 x800xts.....:)
 
ati' doesnt have the technology yet to use 2 video cards to process the same picture, but nividia does, its called sli, uses two video cards to process one image, it was originally developed by 3dfx, but sence nivida bought them they are revamping the technology for pci express 6800 series, just imagine dual 6800 ultras....
 
DeathKing said:
ati' doesnt have the technology yet to use 2 video cards to process the same picture, but nividia does, its called sli, uses two video cards to process one image, it was originally developed by 3dfx, but sence nivida bought them they are revamping the technology for pci express 6800 series, just imagine dual 6800 ultras....

Yup, and to expand on that: One card will render the top half of the screen while the other card will render the bottom half of the screen.
 
My advice, dont bother with mulitple processors...

I see them only useful for Workstation use... I believe Hitching occurs in games with multiple processors? could be wrong... I read something on anandtech before about it.

The cpu only loads textures, functions with game physics and initiates code.
Its not really the biggest bottle neck on performace but obviously does have a great effect...

Its all about the dual graphics cards! lol
 
I'm certainly looking at that amazing setup of dual ultras but in this country (Australia) the number of ultras in the country you could count on one hand. Also the availablity of Pci express mobo is even less. Ahhh, to dream.......
 
I'm pretty sure there's something about dual processors in the Valve info thread.
 
CHiLLaXen said:
Yup, and to expand on that: One card will render the top half of the screen while the other card will render the bottom half of the screen.

Actually, that's Alienware's technology.

Nvidia's SLI tech makes it so that every other line is rendered by one card and the rest by the other.
 
The Thing said:
Actually, that's Alienware's technology.

Nvidia's SLI tech makes it so that every other line is rendered by one card and the rest by the other.



are you sure? cause i thought they mentioned that method for reference of the Voodoo2 Card generation... Nvidia adopted the techniques of SLI and now use the Top Half/Bottom Half method... I could be mistaken, I know I did read up on this from HARDCORP http://www.hardocp.com/ its in there archives somewhere if u want to read it...
 
HAHAHA i now stand corrected... I did read on Tom Hardware... oops
 
i have a question:
if you have dual graphics cards rendereing half the screen each, wouldn't it look wierd if you are getting different fps on each side?
 
I believe your answer resides in the Toms Hardware link... I believe they get the same FPS cause they're working on the same scene, maybe the two cards restrict themselves to work at the same speed... I dunno tho im goin to read the article again
 
As far as I know, depending on the OS, everything is taking advantage of multiple processor since the app is running multiple threads. Don't be afraid, HL² is multi-threaded :)
 
ah i see. they separate the load evenly on the graphics cards.
 
The Thing said:

Not entirely, cause what Toms Hardware is also showing is that the graphics card can take over more work all depending on it's load.

Also it work if only one graphics card is working

i've called Alienware solution bad since it takes one half and renders it, and the other takes the other half. But it's typical that the bottom sometimes are something irrelevant like ground, and then another time it's a skybox in the top of monitor.

By doing that we basicly will have times where one totally insane graphics solution will render a freaking skybox.

However with Nvidia it will make the card take up some more work.

Also the solution for Alienware will only work if you have 2 cards, because it does not have any load balancing.
 
Just Imagine:
Quadro Athlon 64 FX-53s
4 512 mb sticks of high speed memory
2 GForce 6800ultras
etc...
 
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