S
Spire
Guest
Elite Force: Total Conversion is a modification for Half-Life 2 which brings the feel and style of Star Trek Voyager: Elite Force and applies it to our own, new game. The game takes place in the Star Trek universe (sometime after EF and EF2 of course), and will feature a multiplayer game with both familiar and new gameplay elements and levels, and an entirely new single-player game which introduces a different Hazard team with an original storyline. More information about the mod can be found at our website, www.eliteforcetc.com.
Presently, we are focusing all our attention on multiplayer and will be moving on to the singleplayer side of the mod if and when we feel it is the right time to do so. We are trying to keep our goals realistic but we recognize that trying to do a mod with both multiplayer and singleplayer gameplay will be a huge challenge. And therefore we are only going to be focusing on one side of the game at a time.
Our current team currently consists of nine talented members who have shown an incredible amount of dedication towards the mod and stuck with us during the worst of times. It's been a very rough ride with this mod, much rougher than it should have been anyway, and there have been a few times where we didn't think we would make it for one reason or another. Unfortunately during this time we have lost some talented developers who will be missed, and we are now looking for help to fill in their shoes. While there have been some mistakes made on this project in the past, we have learned from these mistakes and will do everything we can to prevent them from happening again.
We are currently looking for help in the following areas:
- 3D Animator
- 3D Artists/Modeler
- Mapper
- Programmer
- 2D Artist
If you wish to apply please start a thread on our forums. Any examples of your previous works will be appreciated. Again, the website (and forum) is located at www.eliteforcetc.com
Here are some images from our last media release. All images are work in progress and do not represent the finished mod.
Models



(Based closely on ctf_voy1 from Elite Force. Note that gameplay is being preserved with precision for this map and therefore we have not deviated much from the original design.)



(Based loosely on ctf_and1 from Elite Force.)



