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The physical interactions look perfect, but some sequences felt at little strange. Frame-by-frame analysis of the e3 videos showed exactly what: objects were reacting to impacts prior to the actual, visual impacts. For instance: there's a splash before a box hits the water, boards break before the crowbar reaches them, soldiers start flying away from a girder before it actually contacts them.
-sparks appear to show right through other objects (barrels in tech demo sequence, and when manatee thing is shooting at you through cars) They also seem to happen too easily: slow moving barrels bumping into each other don't generate sparks.
-Dying creatures go limp too fast, like puppets whose strings have been cut. For creatures like headcrabs, you can't even tell if they've actually died, because they just stop moving: there's no twitching, clutching, or flipping over like there was in HL to let the player know that the creature is dying.
Originally posted by aohus
i have his phone number. anybody want it?
good one! I think I'll e-mail that one tomorrow (if no one else does it before me, if you will, please tell me )Hey guys, any of you asked about player model. I mean will we be able to see our legs while looking down. Also what about reflection in the water?