D
dsk
Guest
Ok I'm using a trigger_once to lit a fire, but when I run the map ( after compiling it ofc ) I'm gettin a HL2 crash.
Here is what I got :
** Trigger_once **
- Name : Firetrigger
- Start Disabled : No
- Outputs :
-> Output Name : OnTrigger
-> Target Entitie Name : fire2
-> Via this input : StartFire
-> Delay : 5.0 seconds
** Env_fire **
- Name : fire2
- Start Disabled : No
- Duration : 45
- Size : 64
- Attack : 5
- Type : Natural
- Ignition : 5
- Damage Scale : 20.0
- Enabled Flags : ? Smokeless
? Visible from above
? Don't Drop
Anyone who could tell me why this is crashing my game?
Here is what I got :
** Trigger_once **
- Name : Firetrigger
- Start Disabled : No
- Outputs :
-> Output Name : OnTrigger
-> Target Entitie Name : fire2
-> Via this input : StartFire
-> Delay : 5.0 seconds
** Env_fire **
- Name : fire2
- Start Disabled : No
- Duration : 45
- Size : 64
- Attack : 5
- Type : Natural
- Ignition : 5
- Damage Scale : 20.0
- Enabled Flags : ? Smokeless
? Visible from above
? Don't Drop
Anyone who could tell me why this is crashing my game?