env_fire crashing the game

  • Thread starter Thread starter dsk
  • Start date Start date
D

dsk

Guest
Ok I'm using a trigger_once to lit a fire, but when I run the map ( after compiling it ofc ) I'm gettin a HL2 crash.

Here is what I got :

** Trigger_once **
- Name : Firetrigger
- Start Disabled : No

- Outputs :
-> Output Name : OnTrigger
-> Target Entitie Name : fire2
-> Via this input : StartFire
-> Delay : 5.0 seconds

** Env_fire **
- Name : fire2
- Start Disabled : No
- Duration : 45
- Size : 64
- Attack : 5
- Type : Natural
- Ignition : 5
- Damage Scale : 20.0

- Enabled Flags : ? Smokeless
? Visible from above
? Don't Drop

Anyone who could tell me why this is crashing my game?
 
How are you so sure it's what's crashing the game?
 
When I walk in the trigger, I count to 5, and then the game crashes, so thats kinda why I know that it is this what's crashing the game
 
I fixed it myself, just replaced the trigger with a func_button, removed all the env_fire's and started again from scratch, I rly dont know why it was crashing before
 

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