sinkoman
Party Escort Bot
- Joined
- Dec 2, 2004
- Messages
- 7,457
- Reaction score
- 21
There are two primal flaws I spy in EP1. The first, being that there wasn't enough interaction between the player, Eli, and Alyx. Sure, you saw Alyx around the game, but it wasn't enough if you ask me. They hyped the game up, nearly every single ad, with Alyx. She was kindof a spokeswoman. The game itself didn't do her this justice. She ended up being too much of a pawn that the player just, saw.
I dunno, more of Eli would have molded the ingame world much better than it was done, but it isn't as primal a flaw as the whole Alyx problem. I still think that VALVe ****ed up major here. Would have given the game more "Player to NPC" interaction, and the game would have been much more emotional and magnetic.
The absence of any new weapons was also a major letdown. I don't think I have to go into detail as to why this was a problem, but something new, anything, would have been nice. Even a poisoned crowbar, or something as minimalistic as a one shot claymore you plant on a building wall in a scripted scene. Something, anything, would have made the game much better than it was.
As is, it feels too much like a Mod, than an actual "Episode" in the Half-Life universe.
I dunno, more of Eli would have molded the ingame world much better than it was done, but it isn't as primal a flaw as the whole Alyx problem. I still think that VALVe ****ed up major here. Would have given the game more "Player to NPC" interaction, and the game would have been much more emotional and magnetic.
The absence of any new weapons was also a major letdown. I don't think I have to go into detail as to why this was a problem, but something new, anything, would have been nice. Even a poisoned crowbar, or something as minimalistic as a one shot claymore you plant on a building wall in a scripted scene. Something, anything, would have made the game much better than it was.
As is, it feels too much like a Mod, than an actual "Episode" in the Half-Life universe.