Error on whole of my map

UK_Karlos

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Ok this problem arrived a few days ago. After i check for error i compile my map, once thats done the game loads. It get as far as the loading screen then an error pops up with "error could not read memory......" then the game crashes.
I thought ok its somethink to do with my map, it takes painfull hours until i figure out that the error isnt caused by my map (well i think its not). I used the cordon tool to seperate my map to find the problem. but even if i use the cordon tool with the smallest amount of space possible (enought for a info_player_start) the game still crashes after i compile and load.

Any segestions..
 
This is my latest compile log but its not my whole map, its only a section but the error still occurs when running this part of my map..

materialPath: c:\program files\valve\steam\steamapps\karlos_58\half-life 2\hl2\materials
Loading C:\Documents and Settings\Karl\My Documents\My Map\Coast\Coast_1a.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1603.0, 1418.1, -2515.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 746310:

Processing areas...Wrote C:\Documents and Settings\Karl\My Documents\My Map\Coast\Coast_1a.lin

Brush 725204: areaportal brush doesn't touch two areas

Brush 725204: areaportal brush doesn't touch two areas

Brush 725204: areaportal brush doesn't touch two areas

Brush 725204: areaportal brush doesn't touch two areas

Brush 725204: areaportal brush doesn't touch two areas

Brush 725204: areaportal brush doesn't touch two areas

Brush 725204: areaportal brush doesn't touch two areas

Brush 725204: areaportal brush doesn't touch two areas

Brush 725204: areaportal brush doesn't touch two areas

Brush 725204: areaportal brush doesn't touch two areas

Brush 725204: areaportal brush doesn't touch two areas

Brush 725204: areaportal brush doesn't touch two areas

Brush 725204: areaportal brush doesn't touch two areas

Brush 725204: areaportal brush doesn't touch two areas

Brush 725204: areaportal brush doesn't touch two areas

Brush 725204: areaportal brush doesn't touch two areas
done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
done (0)
writing C:\Documents and Settings\Karl\My Documents\My Map\Coast\Coast_1a.prt...done (1)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day03_06*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day03_06rt"
Can't load skybox file skybox/sky_day03_06 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (902155 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (1) (2660680 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 437 texinfos to 280
Reduced 91 texdatas to 76 (4113 bytes to 2920)
Writing C:\Documents and Settings\Karl\My Documents\My Map\Coast\Coast_1a.bsp
19 seconds elapsed



2 threads
reading c:\documents and settings\karl\my documents\my map\coast\Coast_1a.bsp
reading c:\documents and settings\karl\my documents\my map\coast\Coast_1a.prt
1118 portalclusters
3422 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 35323 visible clusters (0.00%)
Total clusters visible: 674785
Average clusters visible: 603
Building PAS...
Average clusters audible: 751
visdatasize:278970 compressed from 321984
writing c:\documents and settings\karl\my documents\my map\coast\Coast_1a.bsp
5 seconds elapsed



[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\documents and settings\karl\my documents\my map\coast\Coast_1a.bsp
3233 faces
1 degenerate faces
6438154 square feet [927094272.00 square inches]
72 displacements
920078 square feet [132491256.00 square inches]
3232 patches before subdivision
69315 patches after subdivision
26 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4797998, max 664
transfer lists: 36.6 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(24353, 21692, 19667)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(4894, 4441, 3800)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1165, 1045, 821)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(286, 254, 184)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(72, 64, 42)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(19, 16, 10)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(5, 4, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.3212 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Ready to Finish
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 29/1024 1392/49152 ( 2.8%)
brushes 431/8192 5172/98304 ( 5.3%)
brushsides 3118/65536 24944/524288 ( 4.8%)
planes 2806/65536 56120/1310720 ( 4.3%)
vertexes 5923/65536 71076/786432 ( 9.0%)
nodes 2280/65536 72960/2097152 ( 3.5%)
texinfos 280/12288 20160/884736 ( 2.3%)
texdata 76/2048 2432/65536 ( 3.7%)
dispinfos 72/0 12672/0 ( 0.0%)
disp_verts 7080/0 141600/0 ( 0.0%)
disp_tris 11520/0 23040/0 ( 0.0%)
disp_lmsamples 1136530/0 1136530/0 ( 0.0%)
faces 3233/65536 181048/3670016 ( 4.9%)
origfaces 985/65536 55160/3670016 ( 1.5%)
leaves 2310/65536 73920/2097152 ( 3.5%)
leaffaces 3602/65536 7204/131072 ( 5.5%)
leafbrushes 1681/65536 3362/131072 ( 2.6%)
areas 5/256 40/2048 ( 2.0%)
surfedges 18472/512000 73888/2048000 ( 3.6%)
edges 10578/256000 42312/1024000 ( 4.1%)
LDR worldlights 26/8192 2288/720896 ( 0.3%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 229/32768 2290/327680 ( 0.7%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 3558/65536 7116/131072 ( 5.4%)
cubemapsamples 7/1024 112/16384 ( 0.7%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 5570168/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 278970/16777216 ( 1.7%)
entdata [variable] 61781/393216 (15.7%)
LDR leaf ambient 2310/65536 55440/1572864 ( 3.5%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/167132 ( 0.0%)
dtl prp lght [variable] 1/909 ( 0.1%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/8394 ( 0.0%)
pakfile [variable] 69334/0 ( 0.0%)

Win32 Specific Data:
physics [variable] 902155/4194304 (21.5%)
==== Total Win32 BSP file data space used: 8954690 bytes ====

Linux Specific Data:
physicssurface [variable] 2660680/6291456 (42.3%)
==== Total Linux BSP file data space used: 10713215 bytes ====

Total triangle count: 8049
Writing c:\documents and settings\karl\my documents\my map\coast\Coast_1a.bsp
2 minutes, 40 seconds elapsed
 
actually, nodraw on displacements will compile fine, and show up using the yellow editorimage (unless some very recent update has changed this), so that's probably not your problem

have you tried looking into this:

Code:
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 746310
 
yeah, how could you not see those leaks? It's so obvious :X
 
Most of the leaks in this compile log are due to the fact that this is only part of my map. i used the cordon tool and it cuts through map map like a blunt knife.
And for some reason hammer dosnt create a pointfile (???.lin)
 
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