Exporting to smd?!

Stormy

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Right im trying to use cannonfodders Studiocompiler to try and get a simple sphere as a prop object into anything really. Just want to be able to view it in the engin. I have made my modle, a shitty texture. (not to sure if the texture has to be a specific size)

I exported my file to a smd but there was no TGA texture file which im ment to have.

Can anyone assist?
 
Ahg i know this is so bloody easy to do but it just wont F'in work! Im trying to compile the texture and i get this error

http://img398.imageshack.us/my.php?image=ger0ct.jpg

I have no idea what thats ment to mean :/. I really need someone to explain this to me befor my head exploads from frustration.
 
use tiletoons vtexgui tool to compile textures ..this is what u have to do first
1) make the model - unwrap it (Duh)
2) apply a bmpp file to the mode which is same name as the texture tga that it uses
3) export a reference smd the reference contains everything mode and bones even if it doesnt animate i think it sitll needs a bone not sure ...
4) idle sequences or any animations dont need to be exported tiwth the model so u can export them as skeletal info .
5) after all that make a qc file and int the qc specify the material location by default it looks into material so if u have any sub directories in there type folder\ dont put "material\folder\" in there .
6) drag and drop the qc over studiomdl and if its in modelsrc it will compile it to the gmaes model directory same goes for materials i think :S .
7) load up vtexgui open up ur texture tga in it and bammo it should work
8)umm also render a jpg render of ur model with the same name as ur model and put it in ur models directory along with the mdl that will give u a nice icon in hlmv
i hope that helps its like a mini tut lol ...pls correct me if im wrong .
 
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