Falling distance - Fog

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Viperjts10

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I'm making a map where if you fall of the edge of a certain part then you will die, but I want to make the bottom look like this. How can I make my cliff part like this where it's like foggy or something like in this picture.

falling.jpg


falling2.jpg
 
Which reminds me. When are they going to fix the clipping?
 
You can set a distance to force the engine to stop rendering stuff. Z-plane clipping I think the option is called.

Currently if you try to use the fog and clipping you still see the clipping occuring through the fog.
 
Limpet said:
You can set a distance to force the engine to stop rendering stuff. Z-plane clipping I think the option is called.

Currently if you try to use the fog and clipping you still see the clipping occuring through the fog.

I figured that was intended behavior and it was the modern implementation of goldsrc's Max Viewable Distance.
 
Maybe. But what if you want to hide the ugly line of visiblity out in the distance.
I had a map that relied heavily on the whole map not being visible but since I can't make the fog cover the engine clipping the the map it doesn't look very pretty.
 
Max Viewable Distance was never very useful, either.
 
It's a nice thing to have in those rare situations, I suppose.
 
Termonigy:

nodraw: found in textures it means that the game draws no texture onto the face of the brush. This makes it faster in game. All brush faces that are not viewed by players should be covered by this.

Brush: a brush is the item that ur drawing like a wall or a cube

Face: a face is 1 side of the brush

How to do custem fog, rain, smoke in certain areas of map

1. In the area that you want your fog make a brush of nodraw. like so.


i apoigise about the shoody room but its just a simple task.

2. Tie the brush to entity, u can do this ether by pressing ctrl + t or by right clicking on the brush of choice in the select mode and selecting tie to entity like so.


3.all brushs that u create are defualt func_detail now change this to func_smokevolume like so


4. next on the keyvalues with is the list on the left of the class info tab u will find 1 called material, change this by clicking on browse on the right.

5.u are now confronted with your texture select screen type in the filter particle

U can now play around with all of these lovely particles


but for now i will go with the defult 1 with is
particle/smoke_grenade1

6. Next to make your fog look just right play around with the following key values

- particle draw width
- particle spacing units
-rotation speed
-movment speed
-particle colour 1} this will blend into each other
-particle colour 2} this will blend into each other


for now im setting the distance to 5 and my color to red and the secondary colour to blue

run your map
 
dunno works fine and im making a huje map have used about 4 blocks of this texture so far. if they do im sorry- is there another way to achive the same result?
 
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