Finger of the mountain? More like finger up your... = ]

CookieCuttah

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I don't get this spell, it takes 1000 mana to cast, how is this even possible?

I have like 200, how am I ever going to cast this spell?
 
CookieCuttah said:
I don't get this spell, it takes 1000 mana to cast, how is this even possible?

I have like 200, how am I ever going to cast this spell?
god mode. llol

I don't know, but in god mode casting doesn't use magic. At least you could try the spell. :)
 
Yeah, but I am wondering if this is another Bethesda screw up.. There's no way to get that much mana.
 
Haha...I just handed the book over. I think its like a god-level spell that you're not necessarily EVER supposed to be able to do. I know the mages wouldn't even mention what it does.
 
CookieCuttah said:
Yeah, but I am wondering if this is another Bethesda screw up.. There's no way to get that much mana.
Could be, however I don't think thats it.

I think there must be another part to the quest. Just a guess but there might be an item you can find, or a quest - something that could lower it's mana cost by 50 or 75%. Might try Oblivion forums. You will find your answer there I am certain.
 
I got it at 21... Pfft.. My luck.. Well I guess that's another balance glitch Bethesda made.
 
If you get the spell at a high-level, it's ridiculously over-powered, so much so that it's not really castable. If you get it at level 2, it might as well be as powerful as rubbing your feet on the carpet and touching a door-knob.
 
How much dmg does the spell deal? I thought it cost like 500 magicka, but I may not remember correctly.
 
Magic is for n00bs. Swords ftw! I never use any kind of magic, except a flame spell every now and again.
 
I did the quest when I was level 10 or something, and it hardly takes any magicka for me. Then again, it hardly does any damage. I think it depends what level you are to how powerful the spell is.
 
Shame :( I was really looking forward to using that spell. I may have to get the levelling mod the thread recommends. But probably once I have exhausted the majority of quests and stuff.
 
phantomdesign said:
If you get the spell at a high-level, it's ridiculously over-powered, so much so that it's not really castable. If you get it at level 2, it might as well be as powerful as rubbing your feet on the carpet and touching a door-knob.

Don't underestimate the power of static electricity. One jolt can fry your entire computer system. It takes nature an entire thunderstorm to do that normally.
 
That's a good way to assasinate someone, put a crapload of electricity on the other end of the door knob and invite them over. = ]
 
If you cheat out all the spells, it shows that this spell can do up to 120 damage within 100ft. Cast it once and everyone flies around like mad.
 
I found a staff that does 80 fire damage, and I think I found one that does 100 fire damage but can't remember as I haven't used it yet. (expert of blades) I droped it off at the house so I could go back and clean up the rest of the loot from the dungeon.

is that good? I mean I know it's good but is it REALLY good? I think its called Greater Staff of Fire. 100 damage, and I can keep casting it - although of course it needs to be recharged after so many fireballs.

How do I find out how much damage I deal with my sword - for comparison?
 
CookieCuttah said:
I have a staff of shock, 80 damage. It's not bad, kills pretty fast.
They are good against ghosts and stuff If you don't have any 'silverware'

I wonder do you get any skill from using staff to shoot enemies
 
Doubt it. But Staves are pretty powerful - if i wasn't using my thief, I'd carry around a dozen and just zap people.
 
I just use it when I don't feel like beating the crap out of the minotaur. I just mix up my combat styles, fighting the same way all the time is boring.

Today I found a daedric dagger and enchanted it with 25 shock damage per hit, it's initially like 19 damage, so it's pretty amazing. That and I made it to 100 and got my paralysis skill. My skill level with sword is like 124.
 
Are you a member of the Arcane University? Or are you using sigil stones to enchant? Can you explain how to use soul gems/soul trap, because I don't understand/remember.
 
Jintor said:
Are you a member of the Arcane University? Or are you using sigil stones to enchant? Can you explain how to use soul gems/soul trap, because I don't understand/remember.

I read in the manual that you activate Soul Trap before you kill an enemy, and so long as the spell is still active when the enemy dies, the enemies soul is put into the lowest soul gem in your inventory, that will store its soul.

Oh, and I have this debaser that completely pwns. I found in on a quest, enchanted with some super high willpower drain and other stuff (makes the target run away).

Problem is, it holds 2,400 charges, so it costs 2,400 gold to recharge it.

I'm going to sell it as soon as I find somebody that will take it full price :/
 
Why not summon creatures and soul trap them to recharge your debaser?
 
Jintor said:
Why not summon creatures and soul trap them to recharge your debaser?

Didn't know you could do that.

I don't have soul trap anyway. Might try buying a low level one and just get my timing really good.

I don't have any summons either though...

Can you use woodland creatures to charge soulstones?

Since I now know I can recharge it that easily, now I need to decide.

I recently found a 10 damage Elven Shortsword.

Since I couldn't use my debasers abilities, it was basically stuck at 8 damage, so I figured the shortsword was better.

I haven't sold it yet, so what do you think.

The debaser is 8 damage, with Drain 10 Willpower for 20 secs, and drain 10 Endurance for 20 secs.

The Eleven Shortsword is 10 Damage period, no abilities.

I also have a daggar that is 4 damage, with 5 shock damage on contact. Would that make it 9 damage effectively?
 
You can soul trap anything.

And I think it would depend on the target's resistance to shock or blade.
 
CookieCuttah said:
A yeah, the debaser.. When I found it, it was only 5 damage.

So yes, you think the debaser is better?
 
sinkoman said:
So yes, you think the debaser is better?

Depends...

Is your armorer skill at journyman? If not, you can't repair it out on the field which mean's you'll have to carry a non-enchanted backup weapon.

I got my Debaser when I was in the upper level 20's and I wound up with it dealing ~13 damage + endurance / willpower drain 20 (or 30 points) @ 30 seconds. I'll stick with it until I get a chance to enchant my own weapons... that or if I find a better weapon in the field :)

I never charge my weapons anyhow, I've never needed it enchanted to be effective, so if kick-ass 24/7 (like me) then the base 10 damage sword will probably be enough.
 
I wouldn't enchant an elven short-sword, there are much better weapons that you should be finding soon enough (deadric)


Finally, there is no low level soul-trap, there is only one. If you aren't skilled enough to use it, then you should practice casting other spells from that magic school to boost your skill.


What is a debaser?
 
I started finding daedric items, they're awesome. I got a claymore of frost that does 27 initial damage and +20 ice damage. Serious stuff. I also found daedric armor and a shield, great stuff.
 
I enchanted myself an elven blade, which does... about 6 base damage and 10 fire damage. So cool ><. I actually managed to fight more than 2 people at once with my thief, who has a complete lack of fighting skill. And I didn't even get the sneak attack in.
 
VirusType2 said:
I wouldn't enchant an elven short-sword, there are much better weapons that you should be finding soon enough (deadric)


Finally, there is no low level soul-trap, there is only one. If you aren't skilled enough to use it, then you should practice casting other spells from that magic school to boost your skill.


What is a debaser?

Bought the soul trap.

Having a hard time understanding how it works.

It seems like it only collects the soul when it wants to. Even if I have the proper gem, and kill them in the time limit, it won't collect sometimes.
 
^ Err... you're doing something wrong there, either you don't have the proper size gem or time limit just ran out before you kill (duration is short). I'd guess the latter, I've personally never ran across that.

D:
 
AiM said:
^ Err... you're doing something wrong there, either you don't have the proper size gem or time limit just ran out before you kill (duration is short). I'd guess the latter, I've personally never ran across that.

D:

Well, I mean like, i'll cast it, and One hit Sneak KO, and won't get any message about it at all.
 
Sink, most likely you're not actually hitting them with it. You have to tap them on the shoulder, it's a touch. So there's no way to sneak attack someone you soul trapped, because it counts as a melee attack basically.
 
CookieCuttah said:
Sink, most likely you're not actually hitting them with it. You have to tap them on the shoulder, it's a touch. So there's no way to sneak attack someone you soul trapped, because it counts as a melee attack basically.

OH!

I thought it was like the other spells, where you shoot out a ball of energy that has to hit them for the spell to work.

That explains allot.
 
Yeah hah, I had the same problem. I was trying to do a shock which was touch based on a range basis.
It took a lot of mana to figure out the problem.

Spells are divided into 3: Self, touch and ranged.. Usually the easiest way to tell is like this.

If your hand comes up and energy goes through your hand, it is cast on yourself.

If your hand extends with the wrist upwards, (Or just palm outwards if you have no weapon) then the spell is a touch.

If the hand swipes out and points, it's a ranged spell.

Hope that clears stuff up for you.
 
CookieCuttah said:
Yeah hah, I had the same problem. I was trying to do a shock which was touch based on a range basis.
It took a lot of mana to figure out the problem.

Spells are divided into 3: Self, touch and ranged.. Usually the easiest way to tell is like this.

If your hand comes up and energy goes through your hand, it is cast on yourself.

If your hand extends with the wrist upwards, (Or just palm outwards if you have no weapon) then the spell is a touch.

If the hand swipes out and points, it's a ranged spell.

Hope that clears stuff up for you.

Yeah.

Anybody else think that the cast on yourself animation really blows?

It makes you look like a fricken fairy. And why would you have to cast Night Eye when you're a cat? Wouldn't your eyeballs just adjust?
 
I think for females the self animation should be her running her hands over her self.. = D.

What?
 
CookieCuttah said:
I think for females the self animation should be her running her hands over her self.. = D.

What?

That would actually be pretty cool.

I mean, not as sexual as you're thinking, but like, hands at her waistline (not below) with her fingertips touching, and then she looks up (in third person view, FP stays same), and her hands run up to her chest, with the aura following her hands.

Cause I mean, at current, it looks REALLY gay when my Thief shoots his fist into the air twelve times to revive himself. It should be like, stick your sword out like a punch and the aura shockwaves through the charmodel.

Bleh, i'm nitpicking...
 
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