I thought this looked really good for Source so I share with you fisherman with custom phong effects added.
http://img91.imageshack.us/img91/515/lightwarptest1si9.jpg
http://img91.imageshack.us/img91/515/lightwarptest1si9.jpg
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: this_feature_currently_requires_accessing_site_using_safari
Phong as a shading model is actually very old. It's of course new in Source![]()
And on top of that IIRC skin is NOT a Phong surface at all (I think it was more of a Lambertian one?)![]()
Actually, skin, with the right data set, is far more closer to Phong lighting than Lambertian. Most of the time, skin doesn't reflect much light in a Phong style, but if you, say, hold your arm up so that a bright light source, your arm, and your eye are basically along the same direction, you'll find that there is a reflectance similar to Phong lighting. It's just that the Fresnel term of lighting on skin is very low when viewed head-on and only moderate when viewed edge-on, so the sharper reflection is rarely noticed.
Phong>Thong.
Pong>Thong.
Me>Thong.
Que-Ever<Thong.