forcefield

WAR_Nuker

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ive no idea and i must sound like a pain in the ass asking for help with what must seem to you like dumb questions. id like to make a forcefield just like the one in SP, only i want to assign it to a button to toggle it on and off (actually two buttons will be able to do this). how do i do this? i was lookin for somethin along the lines of func_forcefield on the list of entities, but couldnt find one. i guess its more complicated than that.
 
you want a force feild?
u mean the one that the monster can walk threw accept the civilians and you?
 
well i did manage to make a half ass one. this is for HL2DM btw. i used a func_brush with a thickness of 1 and assigned it to a forcefield texture, used a logic auto to make it disabled on startup, and used a button that toggles it on and off. looks OK....but id like to hear that buzz noise when you touch it and have it slowly become visible as you approach it. i think that visibility thing depends on what texture you use (i think i got the wrong one applied to my func_brush)

Edit: yup, found the correct texture. now i just need it to buzz when you touch it.
 
u nead a ambient sound near it, and then add teh sound it might be called something like shield, zap or something
 
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