mr.crowley
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there is new media and the release date is august 2006
http://www.fortress-forever.com/
http://www.fortress-forever.com/
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there is new media and the release date is august 2006
http://www.fortress-forever.com/
Closed Beta, which means most of us won't be playing.
A fan base of over critical people who never play a mod again if the first version isn't perfect.
'ancient mods'... lol![]()
So again, where are these situations where perfectly good mods have completely failed primarily because of a public beta release? And how could you prove that?
The idea that unpolished betas hurt mod popularity is only a hypothesis at best. There are a lot of other factors which go into making or breaking a mod. All I'm trying to point out is that it is perfectly possible for a mod to succeed while having a public beta.
Furthermore, I might be more inclined to argue that holding back the release of a mod on an aging gaming engine might very well contribute two a mod suffering from a lack of popularity.
A CLOSED BETA WTF!!
I was so looking forward to this, teh hl2 sites reported this as an OPEN BETA FFS.
AHHHHH
You go ahead and roll your eyes in a sarcastic manor. Dosen't change the fact that they are ancient.
Desert combat 2002
Counter strike 1999
Action quake 2 1998
Thats between 4 - 8 years since release. In the world of computer games, thats ancient. And peoples expectations and behaviour as a commuinty has changed. They are more demanding and unforgiving.
Are you honestly trying to tell me you need me to think of a list of mods that by defention, arn't played or updated anymore? Fine, we just need to set some parameters. I would suggest that any game that makes it to the beta stage has a sufficient team to make a complete game. I would also suggest that any mod that has not been updated in 6 months is dead, and has not been updated because the devs feel there is no interest. As such, according to moddb there are some 35 odd mods that fit. Even if its only half that that actually closed due to people bailing for a crap beta, thats hardly something the FF devs are going to want to risk, now is it?
The fact remains, and you need to come to terms with this, that as a community, we are 10 years old, and complain loudly when we don't get our own way, throw all or our toys out of the pram and then walk around claiming we hate said non-way giver. Its a bed that certain elemets have made for us, but we all have to lie in it.
*edit* Aging engine? "ohhh look a straw" *clutches tightly*
the original half lifes modding scene is still alive and kicking 8 years on for an engine that is itself based on something older still. I think source may have a month or to left yet... lol
Although you have a good history of betas with the style of "Release Early, Release Often" (RERO for short), those days are going to the wayside. You point out examples of Empires, Dystopia, and The Hidden - but I'd argue that these only share minimal popularity. I played all three of these mods when they first came out - and I must say I love the innovative gameplay each of these mods offer. The only thing is, I haven't downloaded an updated version of any of them - why? - because I'd rather wait until they are a lot less buggy and out of beta. I believe many random 'Joe Schmoe' gamers take this approach. Sure, it's fun to try the beta, but trying out something that's pretty buggy kind of turns you off to the whole experience.
You say you try out mod betas and then abandon them. Why even do that? You already know that they will be buggy, so why waste your time? I think if you like the gameplay, you should contribute to the community so that the bugs can be fixed and the mod can become better.