ok so i have a func detail fountain with a water world brush. however, the water brush is cynlindrical and cuts up vis and causes poor fps in the world rendering...despite my putting in a hint brush. i thought changing the water brush to an arch and turning it into a func detail would solve my issue since they dont cut up vis...and the issue was solved...but alas, the water wont show up now. is there another entity that wont cut up vis and still render as water?
also, about hinting, say i have 1 hint brush and 1 wall....like this:
does that hint brush get cut into two when the map is compiled or does it just confuse the hell out of the program?
also, about hinting, say i have 1 hint brush and 1 wall....like this:
does that hint brush get cut into two when the map is compiled or does it just confuse the hell out of the program?