func_door_rotating -> loop startsound

UltraProAnti

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ok, every time i set the 'loop moving sound?' parameter to 'yes', the entity keeps playing the sound even after it has stopped moving. wtf?

i'm using 'toggle' inputs to control the movement of the 'door' btw. (for some reason 'open' and 'close' don't work.)
 
Hmmm.... Doors are not functioning for me either...

Just out of curiosity, what happens if you give the door a OnFullyClosed output. Does that fire at all?
 
the door itself works fine - it's just the sounds that are acting up
 
Does it fire output on OnFullyClosed?. because mine dont, and I thought that if the engine never conciders the door to be fully closed then the sound never stops.
 
i haven't used that output yet, so i've no idea, but it could be a broken entity...
 
Have you tried prop_door_rotating? Most doors within Half-Life 2 aren't func_door or even func_door_rotating. It's a more versatile as it deals exclusively with physics. It should clear up any looping issues. Check here.
 
I dislike those. They tend to clip when they should not.
 
does prop_door_rotating work with brush doors? i've only used it for those nifty prop doors
 
They dont as far as I am concerned. And the prp doors clipped real weird for me.

Anyways. Now I'm off. Got a plane to sydney to catch in the moring... See ya in six months or so.
 
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