Flippage
Newbie
- Joined
 - Nov 15, 2004
 
- Messages
 - 172
 
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Ok, I have a tower made of Func_physboxes, and I want the tower to collapse ( not fall, or break, COLLAPSE ). So each piece will fall down seperately.
Now, when I set the "Physics Impact Force To Override" option, each bit will fall if I throw a grenade at it ( Before the nade explodes, which is pretty funny ), but when the grenade EXPLODES or I fire a ROCKET at it, nothing happens.
I tried setting "Health Level To Override Motion" to 50, but that did nothing. So I am wondering, where do I set the health for the physbox. I dont think it is Strength, because I dont want them to BREAK.
Basically, I want each part of the tower to Enable Motion when I hit the tower with a rocket. Simple enough
				
			Now, when I set the "Physics Impact Force To Override" option, each bit will fall if I throw a grenade at it ( Before the nade explodes, which is pretty funny ), but when the grenade EXPLODES or I fire a ROCKET at it, nothing happens.
I tried setting "Health Level To Override Motion" to 50, but that did nothing. So I am wondering, where do I set the health for the physbox. I dont think it is Strength, because I dont want them to BREAK.
Basically, I want each part of the tower to Enable Motion when I hit the tower with a rocket. Simple enough