GCFScape questions

  • Thread starter Thread starter Combine_Killer
  • Start date Start date
C

Combine_Killer

Guest
This is my first time doing a mod and I have a question. I wanted some textures but couldn't find any .WAD files.
I read in several posts that I need to download GCFScape to get .WAD files from .GCF files (or something like that.) :( So I downloaded GCFScape and fired it up. Anyway, I was able to get to several of what I think are the textures from in the game (maps, NPCs, expressions.) I clicked on one and got this message.

Failed to shell execute:
C:\DOCUME ~1\Steve\LOCALS ~1\Temp\al_doworst.vcd
File type has no default program associated with it.

The message was always the same except that the last part, al_doworst.vcd, would change with what file I clicked on. I downloaded .NET Framework, and one other .NET thing, but the message is always the same. WHAT IS WRONG!!!!!!! PLEASE HELP ME!!!!!!!!!!!!
 
In the source engine textures are stored as .vtf and information about that texture is stored in a .vmt
.wad files are not used in the Source engine. and .vcd files are used for the ingame animations that the characters go though.
 
You're trying to open a file that's not associated with any particular program by Windows. Thus, the file can't be opened.

As mentioned, you want the VMT as well as the VTF referenced in its $basetexture line, though.
 
OK, so why does Hammer say I can only use .WAD or .pak files when I try to add textures. Also, I downloaded something called vmtCREATE because I had heard about it and I noticed all the files were .vmt of .vtf when I was using GCFScape. I am trying to figure out how to use the program. Is vmtCREATE even the right program? If it is are there instructions or is there a tutorial on the internet.
 
If you plan on mapping for Source, you need to download the Source SDK at the bottom of the Play Games menu. Hammer 4 comes with it and pulls all materials from the GCFs by default.
 
Back
Top