General Guide to HL2 Movie Making

m0nKeY

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I was writing some reference material for a friend as we are about to start making a multi-gaming movie and used HL2 as an example.

I thought maybe this article maybe of some use to others, and so I thought id post it here for you guys.

Clicky Clicky
 
I'm definitley looking forward to releasing my first HL2 movie in a few weeks.

Nice tut.
 
Nice article. Me and a friend makeing a hl2 movie also. :P
 
What is the content going to be, just some single player footage? Or some HL2DM frag fests?
 
BIG UPDATE[/B[

The script that was originally used in that article had errors. They have now been fixed. You can also find a download link at the bottom of the article for the .cfg file now.

It should be:

Code:
// #f1sk @ Quakenet

// Copy this script and paste in to notepad, save as f1sk.cfg.
// Put this file in your ..\half-life 2\hl2 folder.
// Type exec f1sk.cfg in the console to activate the script.

// Movie Script {
alias dev1 "developer 1"
alias dev0 "developer 0"
alias ng0 "net_graph 0"
alias fps0 "cl_showfps 0"
dev1; echo [*] Movie Export Script Loaded...; dev0; ng0; fps0
alias mov1 "host_framerate 30; startmovie _alpha_; alias mov mov1end"
alias mov2 "host_framerate 30; startmovie _bravo_; alias mov mov2end"
alias mov3 "host_framerate 30; startmovie _charlie_; alias mov mov3end"
alias mov4 "host_framerate 30; startmovie _delta_; alias mov mov4end"
alias mov5 "host_framerate 30; startmovie _echo_; alias mov mov5end"
alias mov1end "host_framerate 0; endmovie; alias mov mov2"
alias mov2end "host_framerate 0; endmovie; alias mov mov3"
alias mov3end "host_framerate 0; endmovie; alias mov mov4"
alias mov4end "host_framerate 0; endmovie; alias mov mov5"
alias mov5end "host_framerate 0; endmovie; alias mov mov0"
alias mov "mov1"
alias mov0 "dev1; echo ----- ! End of Movie Export ! -----; dev0"
bind "F12" "mov"
// }
 
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