C
cold wolf
Guest
I have the models ingame and it's great, except I can't figure out how Valve got multiple textures (eg arm texture + weapon texture) to work. I know that each one gets it's own .vmt and .vtf, but how do I tell Source which texture goes where?
In the qc you say? Nay, that didn't work. There's something I'm missing--somewhere in the ether of HL2 source files, there's one that says "this texture, which is found in the directory that the qc mentioned, goes on the same smd, along with this texture in the same directory". So where, exactly, do I make this explicit?
Thanks for any help!
In the qc you say? Nay, that didn't work. There's something I'm missing--somewhere in the ether of HL2 source files, there's one that says "this texture, which is found in the directory that the qc mentioned, goes on the same smd, along with this texture in the same directory". So where, exactly, do I make this explicit?
Thanks for any help!