R
rockmanexex
Guest
Im trying to modify a multiplayer grenade to explode on impact. Ive been able to get the nade to explode when it hits props but not the BSP World. Im using a touch function thats based off the grenade_ar touch function:
Assert( pOther );
if ( !pOther->IsSolid() )
return;
Detonate();
Can anyone help me with this? If I didnt give enough information let me know as I am new to this.
Assert( pOther );
if ( !pOther->IsSolid() )
return;
Detonate();
Can anyone help me with this? If I didnt give enough information let me know as I am new to this.