Half-Life 1 Hp bug

No-Named

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This just happened as i got stuck in a door;
If the picture does not show good enough; i have 136 hp :p This may be a useless thread, but does anyone know why this happened?

c2a5f0002.png
 
I don't think there's a solution for your problem. You have to live with it. :)

p.s. i'll check the map (it's c2a5f)

Edit: I found it. Door's damage value is "-1", this was supposed to be "0". Negative value gives you health (this was used in health pools on Xen). It's a minor bug.
 
I don't think there's a solution for your problem. You have to live with it. :)

p.s. i'll check the map (it's c2a5f)

Edit: I found it. Door's damage value is "-1", this was supposed to be "0". Negative value gives you health (this was used in health pools on Xen). It's a minor bug.


Haha cool! thanks! :D Oh and i have no problem with the bug :p
 
Another side note: you can use a tool called RipEnt to fix it (if you really want to).
 
If you're over 100% healthy, does that mean you have gained mass from benign mutation?
 
Good god sir, what is wrong with your textures?
 
I have this same bug near the first lift on "On a Rail." When you kill the soldier behind the gate and climb up the ladder, if his body is still there, stepping over him causes my health to drop rapidly. And if I stand over him, with full health, for about 5 seconds, I explode. :|

Rather annoying from my standpoint.
 
Haha, another mystery solved! G-Man isn't invulnerable, he just stood in that magic door for a long, long time!
 
Good god sir, what is wrong with your textures?

Mines are like that too. I always figured it was from strecthing the low res (compared to contemporary textures into the resolution of a modern computer display.
 
Mines are like that too. I always figured it was from strecthing the low res (compared to contemporary textures into the resolution of a modern computer display.

No, that makes no sense. They wouldn't just magically appear blotchy like that just because it's a high res. Besides, it's only 1280x1024. Silver told me that it's because he's in 16 bit color mode. I think I remember that's what it looks like in that color mode.
 
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