Half Life 2 = Best Star Wars game ever made? (spoilers)

Wraithen

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Did anyone else feel like they were in Star Wars some of the time. Hang on, don't start flaming until after you've read the whole thing please.

It's the Gravity Gun, you see, it's pretty much the best translation of "the Force" put into video games ever. The way you can pick up small things that are close to you, and then throw them away, or just make things jump away from you... but the best bit is the way it influences things that are further away. The way they feel the effect of the gravity to a small degree at first, there were times when I was sat at my computer willing the things to come from some unreachable point, I might as well have been hung up from my ankles in an ice cave. You got the impression that they made it an actual working thing given the inverse square law that seems to govern it's effectiveness.

And it would sort of make a good storyline for a SW game; you start off with no force powers, then you can manipulate certain things, and at the end you take on the role of a powerful jedi turned to the dark side on a vengeful quest. You're invincible to those who stand before you, normal weapons become useless as you tear computers off the wall and fling soldiers around like so many wooden crates. You realise that Episode III might not be a big steaming pile of crap.

OK, so maybe wrong things were going through my head, but I do hope whoever makes the next SW game takes note of how to use physics!
 
First thing i thought when i saw the gravity gun in action in the original E3 demos was 'damn.... this would be a great engine for Jedi Knight 4!'
 
There were times along the shore i felt like I was playing a Starship Troopers game...
 
Well, there is a Star Wars mod being made for this....it would be really cool to replace the gravity gun with your hand :D
 
antlions are very starship troopers-ish
grav gun is very star wars-ish
portal opening to attack humanity is very doom-ish
mind control thing is from various games/movies (starflight comes to mind)

theres a ton of things in HL that are offshoots from elsewhere
 
Somewhere around Water Hazard, I thought "the metrocops are the stormtroopers of HL2 universe". They can't hit the broad side of a barn, come in packs, have a penchant for standing near explosive barrels and are completly fearless (read: dumb). So there, another analogy.
 
God-damnit... Alyx is gonna turn out to be Gordon's sister!

At least they kissed a lot less than Luke and Lea.

But yeah, I'd love to play a Star Wars game that used a gravity gun style system to represent force powers, and I can just see a strained hand replacing the weapon model. That's what I had in mind during the last level.

We could really do with a SW game that didn't rely on guns, force powers would make a far more original arsenal... as well as the one obvious weapon, of course ;)
 
the strider grav (or whatever) gun looks exactly like the sniperweapon in sw: battlefront. ... and that sniperweapon is a modified model of the old mg42... i can't belive it....

however, starwars itself is nothing than a futuristic interpretation of the old story good vs evil just as the greeks performed it 3000 years ago in their theaters, so therefore you are absolutly right Wraithen! :thumbs:

@ [matt]: all havoc physic enginges are really good!! (if u have no clue what I mean read the withe lines when hl2 loads! theres a underlined link to www.havocengine:com...)
 
Yeah the Greeks did everything first in their theaters, they were doing Deus Ex before any of us ;)
 
heh, I can't help but think of the Matrix movies during the last few levels. Getting the upgraded gravity gun is like Neo turning into the one. I'm serious!

Gordon = Neo
Dr. Breen = the Architect
Gman = the Oracle
Alyx = Trinity
 
LucasArts would manage to **** up even with this engine.. don't give them any good ideas. I'll be happy enough to play a mod. Maybe Galactic Conquest will get ported over from Battlefield 1942, although that wouldn't hold the promise of using force powers.
 
I get the matrix thing, after all, you go from being a venerable guy hiding from the big guys and getting bloody just trying to live, to being a total badass walking through wave after wave of mortals who fall before your feet as though you've just activated God mode... but Neo never did enough picking things and people up and throwing them around.

And I only just figured out why the new beam disintegrated the weapons. The beams must have modified the Gravity Gun to perform the same function they did; hold on to organic matter, and remove and destroy any weapons. And I thought it was just to make sure you weren't tempted to use anything other than the gravity gun.
 
oh yeah

In the
citadel at the end
I REALLY felt like I was playing a starwars game... Throwing around all those stormtrooper-esque Combiners with the mysterious "force" pf my gravity gun.

The
Citadel
is totally a Jedi Knight level!
 
I can't believe I have never thought of this, and I'm a huge Star Wars fan!
:D
They should get a Sith Knight game where you can use a manipulation system that is similar to Half-Life 2's blue gravity gun and have a Ninja Gaiden(XBox)/Prince of Persia: Warrior Within hybrid combat system.
That would kick ass!
 
Prince of China said:
I can't believe I have never thought of this, and I'm a huge Star Wars fan!
:D
They should get a Sith Knight game where you can use a manipulation system that is similar to Half-Life 2's blue gravity gun and have a Ninja Gaiden(XBox)/Prince of Persia: Warrior Within hybrid combat system.
That would kick ass!

I'd play that one... just so long as light sabre variants are the only weapons open to you. The other wepon slots could be filled with force powers.
 
MrManganese said:
LucasArts would manage to **** up even with this engine.. don't give them any good ideas. I'll be happy enough to play a mod. Maybe Galactic Conquest will get ported over from Battlefield 1942, although that wouldn't hold the promise of using force powers.

Galacic Conquest wont be ported to the HL2 engine or any other engine for that matter, which is a shame. The Devs have stated that should they work on a new engine it would be a new conceptual idea which they would all agree on.

I myself thought about a SW mod on the Half Life 2 engine using lightsabers and force powers. I ws one of few people in the GC communtiy who fancied putting a "jedi kit" in a map that gave u force push (splash damage blast from the front), pull (splash from behind) and lightning, they could have been done, but whether tehy looked good was a different matter.

Jedi Timeline sounds interesting though i just hope they get the sufficient help they need in producing the mod, im well up for a SW mod on HL2 :D
 
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