Wraithen
Newbie
- Joined
- Sep 11, 2003
- Messages
- 557
- Reaction score
- 0
Did anyone else feel like they were in Star Wars some of the time. Hang on, don't start flaming until after you've read the whole thing please.
It's the Gravity Gun, you see, it's pretty much the best translation of "the Force" put into video games ever. The way you can pick up small things that are close to you, and then throw them away, or just make things jump away from you... but the best bit is the way it influences things that are further away. The way they feel the effect of the gravity to a small degree at first, there were times when I was sat at my computer willing the things to come from some unreachable point, I might as well have been hung up from my ankles in an ice cave. You got the impression that they made it an actual working thing given the inverse square law that seems to govern it's effectiveness.
And it would sort of make a good storyline for a SW game; you start off with no force powers, then you can manipulate certain things, and at the end you take on the role of a powerful jedi turned to the dark side on a vengeful quest. You're invincible to those who stand before you, normal weapons become useless as you tear computers off the wall and fling soldiers around like so many wooden crates. You realise that Episode III might not be a big steaming pile of crap.
OK, so maybe wrong things were going through my head, but I do hope whoever makes the next SW game takes note of how to use physics!
It's the Gravity Gun, you see, it's pretty much the best translation of "the Force" put into video games ever. The way you can pick up small things that are close to you, and then throw them away, or just make things jump away from you... but the best bit is the way it influences things that are further away. The way they feel the effect of the gravity to a small degree at first, there were times when I was sat at my computer willing the things to come from some unreachable point, I might as well have been hung up from my ankles in an ice cave. You got the impression that they made it an actual working thing given the inverse square law that seems to govern it's effectiveness.
And it would sort of make a good storyline for a SW game; you start off with no force powers, then you can manipulate certain things, and at the end you take on the role of a powerful jedi turned to the dark side on a vengeful quest. You're invincible to those who stand before you, normal weapons become useless as you tear computers off the wall and fling soldiers around like so many wooden crates. You realise that Episode III might not be a big steaming pile of crap.
OK, so maybe wrong things were going through my head, but I do hope whoever makes the next SW game takes note of how to use physics!