Half-Life: Source Maps

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BigBlockElectra

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Where can I find the .fgd file for HL:S? I looked around and found the text for it on wikipedia, and tried putting it into a text document, but hammer doesn't recognize it unless it's in a .fgd file. I'd like to be able to make a map for HL:S, so where can I get the .fgd, or a program that will convert the text into an .fgd file? Thanks
 
Did you try opening the text file and manually saving it with the .fgd extension?
 
Yes, that did not work for me. It doesn't change the extension when I try to add the .fgd at the end. I also tried opening up the half-life 2 .fgd file with notepad, I erased the contents, then pasted the HL:S text and did a save as, but it still wouldn't work.

Help?
 
suggestion: don't bother mapping for HL:Source, it looks rubbish. wait for Black Mesa: Source and map for that instead
 
UPA has got a damn good suggestion there.

But copying the text you found @ wiki into a file named HLSource.fgd and loading that up in hammer should work.

Rae! Go build decent FGD! (As if he'd touch HL: Source)
 
Ok, I got the .fgd to work. Do I setup Half-Life Source with the wad3 type textures, or do I use the half-life 2 textures?

Howcome the entities end up being placed as errors in the map?
 
You use HL2 textures. Source engine does not like WAD's.

Entities sometimes have a model connected to them in Hammer. Which model an entity uses in hammer is specified by the fgd. If said model does not exist, a huge red ERROR model will be shown.

This means that either your fgd points to a model which does not exist, or the model exists in a gcf file that hammer hasn't loaded.
 
The "error" message doesn't seem to have affected anything. I was able to compile a simple map with a room, a suit, and a few "error" monster_scientists.

Per your suggestions above, how do I load a different .gcf file into Hammer?
 
I have no clue.

The "error" model appears when Hammer cant find the model. As long as the FGD points the engine in the right direction you will have a model ingame anyway.
 
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