Flyingdebris
Tank
- Joined
- Jul 23, 2003
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okay i just downloaded some sort of mech vehicle mod for halflife 2. However it gives absolutely no clue as to how to use it. It mentions some crap i don't understand about putting it into your own maps. But i don't have any of my own maps. It also mentions it has a demo level, but it doesn't say how to open up the afore mentioned demo level.
I just want to get this mech to spawn in single player, any idea how?
here's copy of the readme
This is a mech vehicle for HL2 by Cannonfodder.
2004 All rights reserved.
This vehicle may be used for any non-commercial purpose.
Extract this file in your half-life 2\hl2 directory
There is also a map named maps/cf_mechwars.bsp which allows you to try the mech without building your own map.
This map has two mechs to allow mech vs mech or just run around and blow stuff up.
To use this in your own map do the following:
1) copy maps/cf_mech1.vmf to you prefab directory.
2) In hammer select cf_mech1 and press"insert original prefab"
2) If you want a second mech select cf_mech2 and press"insert original prefab"
If you want more than two mechs in your map you will need to edit cf_mech1.vmf. Otherwise the
entity names will collide.
To add an additional mech open cf_mech1.vmf in a text editor. Replace "mech1" with "mech3". Save as cf_mech3.vmf
and include this as a prefab for the third mech.
To get the custom sounds to work place the following in game_sounds_vehicles.txt (I know this suck's, but it is the only
I know to get the sounds to work correctly since they need the pitch entry).
// ******************************
// Cannonfodder's MECH
"MECH_engine_slow"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_80dB"
"pitch" "90,105"
"wave" "vehicles/cf_mech_medium.wav"
}
"MECH_engine_medium"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_80dB"
"pitch" "90,105"
"wave" "vehicles/cf_mech_fast.wav"
}
"MECH_engine_fast"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_80dB"
"pitch" "90,105"
"wave" "vehicles/cf_mech_fast.wav"
}
"MECH_engine_idle"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_80dB"
"pitch" "90,105"
"wave" "vehicles/cf_mech_idle.wav"
}
I just want to get this mech to spawn in single player, any idea how?
here's copy of the readme
This is a mech vehicle for HL2 by Cannonfodder.
2004 All rights reserved.
This vehicle may be used for any non-commercial purpose.
Extract this file in your half-life 2\hl2 directory
There is also a map named maps/cf_mechwars.bsp which allows you to try the mech without building your own map.
This map has two mechs to allow mech vs mech or just run around and blow stuff up.
To use this in your own map do the following:
1) copy maps/cf_mech1.vmf to you prefab directory.
2) In hammer select cf_mech1 and press"insert original prefab"
2) If you want a second mech select cf_mech2 and press"insert original prefab"
If you want more than two mechs in your map you will need to edit cf_mech1.vmf. Otherwise the
entity names will collide.
To add an additional mech open cf_mech1.vmf in a text editor. Replace "mech1" with "mech3". Save as cf_mech3.vmf
and include this as a prefab for the third mech.
To get the custom sounds to work place the following in game_sounds_vehicles.txt (I know this suck's, but it is the only
I know to get the sounds to work correctly since they need the pitch entry).
// ******************************
// Cannonfodder's MECH
"MECH_engine_slow"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_80dB"
"pitch" "90,105"
"wave" "vehicles/cf_mech_medium.wav"
}
"MECH_engine_medium"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_80dB"
"pitch" "90,105"
"wave" "vehicles/cf_mech_fast.wav"
}
"MECH_engine_fast"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_80dB"
"pitch" "90,105"
"wave" "vehicles/cf_mech_fast.wav"
}
"MECH_engine_idle"
{
"channel" "CHAN_STATIC"
"volume" "1.0"
"soundlevel" "SNDLVL_80dB"
"pitch" "90,105"
"wave" "vehicles/cf_mech_idle.wav"
}