L
L_Snake2001
Guest
When I try to run my map from hammer it loads up half life 2 where I can see the menu then the screen just goes black. However, I can still see/use the cursor and I can still access the menu because I can hear the sound it makes when the cursor goes over the buttons. Any help appreciated.
Here's the log:
** Executing...
** Command: "c:\program files\valve\steam\steamapps\l_snake2001\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\l_snake2001\half-life 2\hl2" "C:\My Stuff\source map"
Valve Software - vbsp.exe (Jan 2 2006)
1 threads
materialPath: c:\program files\valve\steam\steamapps\l_snake2001\half-life 2\hl2\materials
Loading C:\My Stuff\source map.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\My Stuff\source map.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day02_05*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day02_05rt"
Can't load skybox file skybox/sky_day02_05 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (41756 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (41756 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 43 texinfos to 34
Reduced 17 texdatas to 17 (401 bytes to 401)
Writing C:\My Stuff\source map.bsp
2 seconds elapsed
Memory leak: mempool blocks left in memory: 1
** Executing...
** Command: "c:\program files\valve\steam\steamapps\l_snake2001\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\l_snake2001\half-life 2\hl2" "C:\My Stuff\source map"
Valve Software - vvis.exe (Jan 2 2006)
1 threads
reading c:\my stuff\source map.bsp
reading c:\my stuff\source map.prt
188 portalclusters
440 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (2)
Optimized: 23 visible clusters (0.00%)
Total clusters visible: 11101
Average clusters visible: 59
Building PAS...
Average clusters audible: 116
visdatasize:10319 compressed from 9024
writing c:\my stuff\source map.bsp
2 seconds elapsed
** Executing...
** Command: "c:\program files\valve\steam\steamapps\l_snake2001\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\l_snake2001\half-life 2\hl2" "C:\My Stuff\source map"
Valve Software - vrad.exe SSE (Jan 16 2006)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\my stuff\source map.bsp
628 faces
188485 square feet [27141872.00 square inches]
0 displacements
0 square feet [0.00 square inches]
628 patches before subdivision
8782 patches after subdivision
1 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
transfers 429026, max 287
transfer lists: 3.3 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(127, 2304, 2007)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(11, 170, 130)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(1, 14, 9)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(0, 1, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0141 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 205/8192 2460/98304 ( 2.5%)
brushsides 1323/65536 10584/524288 ( 2.0%)
planes 348/65536 6960/1310720 ( 0.5%)
vertexes 1155/65536 13860/786432 ( 1.8%)
nodes 387/65536 12384/2097152 ( 0.6%)
texinfos 34/12288 2448/884736 ( 0.3%)
texdata 17/2048 544/65536 ( 0.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 628/65536 35168/3670016 ( 1.0%)
origfaces 299/65536 16744/3670016 ( 0.5%)
leaves 389/65536 12448/2097152 ( 0.6%)
leaffaces 730/65536 1460/131072 ( 1.1%)
leafbrushes 246/65536 492/131072 ( 0.4%)
areas 2/256 16/2048 ( 0.8%)
surfedges 4138/512000 16552/2048000 ( 0.8%)
edges 2397/256000 9588/1024000 ( 0.9%)
LDR worldlights 1/8192 88/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 27/32768 270/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 411/65536 822/131072 ( 0.6%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 481960/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 10319/16777216 ( 0.1%)
entdata [variable] 421/393216 ( 0.1%)
LDR leaf ambient 389/65536 9336/1572864 ( 0.6%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 7346/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 41756/4194304 ( 1.0%)
==== Total Win32 BSP file data space used: 694076 bytes ====
Linux Specific Data:
physicssurface [variable] 41756/6291456 ( 0.7%)
==== Total Linux BSP file data space used: 694076 bytes ====
Total triangle count: 1686
Writing c:\my stuff\source map.bsp
4 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\My Stuff\source map.bsp" "c:\program files\valve\steam\steamapps\l_snake2001\half-life 2\hl2\maps\source map.bsp"
** Executing...
** Command: "c:\program files\valve\steam\steamapps\l_snake2001\half-life 2\hl2.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\l_snake2001\half-life 2\hl2" +map "source map"
Here's the log:
** Executing...
** Command: "c:\program files\valve\steam\steamapps\l_snake2001\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\l_snake2001\half-life 2\hl2" "C:\My Stuff\source map"
Valve Software - vbsp.exe (Jan 2 2006)
1 threads
materialPath: c:\program files\valve\steam\steamapps\l_snake2001\half-life 2\hl2\materials
Loading C:\My Stuff\source map.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\My Stuff\source map.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day02_05*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day02_05rt"
Can't load skybox file skybox/sky_day02_05 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (41756 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (41756 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 43 texinfos to 34
Reduced 17 texdatas to 17 (401 bytes to 401)
Writing C:\My Stuff\source map.bsp
2 seconds elapsed
Memory leak: mempool blocks left in memory: 1
** Executing...
** Command: "c:\program files\valve\steam\steamapps\l_snake2001\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\l_snake2001\half-life 2\hl2" "C:\My Stuff\source map"
Valve Software - vvis.exe (Jan 2 2006)
1 threads
reading c:\my stuff\source map.bsp
reading c:\my stuff\source map.prt
188 portalclusters
440 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (2)
Optimized: 23 visible clusters (0.00%)
Total clusters visible: 11101
Average clusters visible: 59
Building PAS...
Average clusters audible: 116
visdatasize:10319 compressed from 9024
writing c:\my stuff\source map.bsp
2 seconds elapsed
** Executing...
** Command: "c:\program files\valve\steam\steamapps\l_snake2001\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\l_snake2001\half-life 2\hl2" "C:\My Stuff\source map"
Valve Software - vrad.exe SSE (Jan 16 2006)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\my stuff\source map.bsp
628 faces
188485 square feet [27141872.00 square inches]
0 displacements
0 square feet [0.00 square inches]
628 patches before subdivision
8782 patches after subdivision
1 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
transfers 429026, max 287
transfer lists: 3.3 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(127, 2304, 2007)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(11, 170, 130)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(1, 14, 9)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(0, 1, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0141 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 205/8192 2460/98304 ( 2.5%)
brushsides 1323/65536 10584/524288 ( 2.0%)
planes 348/65536 6960/1310720 ( 0.5%)
vertexes 1155/65536 13860/786432 ( 1.8%)
nodes 387/65536 12384/2097152 ( 0.6%)
texinfos 34/12288 2448/884736 ( 0.3%)
texdata 17/2048 544/65536 ( 0.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 628/65536 35168/3670016 ( 1.0%)
origfaces 299/65536 16744/3670016 ( 0.5%)
leaves 389/65536 12448/2097152 ( 0.6%)
leaffaces 730/65536 1460/131072 ( 1.1%)
leafbrushes 246/65536 492/131072 ( 0.4%)
areas 2/256 16/2048 ( 0.8%)
surfedges 4138/512000 16552/2048000 ( 0.8%)
edges 2397/256000 9588/1024000 ( 0.9%)
LDR worldlights 1/8192 88/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 27/32768 270/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 411/65536 822/131072 ( 0.6%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 481960/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 10319/16777216 ( 0.1%)
entdata [variable] 421/393216 ( 0.1%)
LDR leaf ambient 389/65536 9336/1572864 ( 0.6%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 7346/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 41756/4194304 ( 1.0%)
==== Total Win32 BSP file data space used: 694076 bytes ====
Linux Specific Data:
physicssurface [variable] 41756/6291456 ( 0.7%)
==== Total Linux BSP file data space used: 694076 bytes ====
Total triangle count: 1686
Writing c:\my stuff\source map.bsp
4 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\My Stuff\source map.bsp" "c:\program files\valve\steam\steamapps\l_snake2001\half-life 2\hl2\maps\source map.bsp"
** Executing...
** Command: "c:\program files\valve\steam\steamapps\l_snake2001\half-life 2\hl2.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\l_snake2001\half-life 2\hl2" +map "source map"