For some reason any prop_physics object that is on either a displacement or a invisible clip surface will fall straight through as if its not there.
For example i have an elevator with a bike in. But as soon as the game loads the bike falls straight through, but the player can stand on the floor surface of the lift. This is how its setup...
The elevator is a prop_physics_override (model is from the start of HL2)
i found out without a clip surface parented to the lift the player falls through.
The lift and the floor clip are then parented to a func_tanktrain which is passable. The lift works fine..
Any ideas
For example i have an elevator with a bike in. But as soon as the game loads the bike falls straight through, but the player can stand on the floor surface of the lift. This is how its setup...
The elevator is a prop_physics_override (model is from the start of HL2)
i found out without a clip surface parented to the lift the player falls through.
The lift and the floor clip are then parented to a func_tanktrain which is passable. The lift works fine..
Any ideas