Help: Shrinking Maps, not Brushes

DEATH eVADER

Space Core
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I in a bit of a pickle here. Halfway through constructing a map, I have realised that the scale is around twice the size that I want it to be. I used to find my self selecting all the brushes of a map and shrinking the selection, but what I've found is that it only shrinks the Brushes, and not the map, so I found my self trying to reassemble a map. Is there anyway of being able to shrink the entire selection without it coming apart?
 
I'm still kinda a noob at this, but... Have your tried selecting all the brushes at once and just shrinking it all at the same time? I think you can do this through the "map properties" button from the drop menu "map".

By the way, if you use the dev brushes, it will help you keep your map at a good size.
 
Edit > Select all >> transform (set scale here). It probably won't move any entities, so you'll have to reposition them all :(
 
In other words, no. You really ought to have playtested multiple times.

If I'm not mistaken, scaling all world brushes may create problems with complex brush geometry and vis.
 
If I'm not mistaken, scaling all world brushes may create problems with complex brush geometry and vis.
This is also true, depending on ow complex and how small the geometry was in the first place.

Basically, you need to get the scale right at the start before you begin in earnest. I'd recommend making a small map with brushwork that indicates the minimum height a player can walk/crouch under, jump/crouch-jump over, the height over which a player can shoot, the angle at which a player is unable to walk up a slope, the range of a grenade throw, the distance a player can successfully strafe jump, the distance a player can successfully jump at top speed (while bunny-hopping), etc. This way you'll always have a master map to refer back to quickly when making a vent or testing functionality and exploitability.
 
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