Help with a visual effect

Jay9475

Newbie
Joined
Dec 8, 2004
Messages
73
Reaction score
0
Ok here's the gist, in my single player expansion, the first chapter takes place in a second lambda complex that Eli and the gang have built in the crater of the destroyed citadel which is now the base of operations for the resistance. They have harnessed the use of dark energy and have large energy pillars like those seen in the citadel levels at the end of half life 2, running all the way through the complex, powering and shedding light on everything.

To make these pillars I figured I'd use some env_beams entities and attatch a thruster to the dark energy balls and have them bouncing up and down the pillars, so far I've got the lightning part working but not the dark energy balls and it just doesn't look meaty enough, I'd really like it to have some HDR effects so that the player is kinda blinded when he looks at it and if anybody could help with making the dark energy balls work that would be greatly appreciated too,

Thanks in advance for any replies,

-J
 
Well, you are doing way too much work for the balls. Just make a func_combine_ball_spawner.

As far as the blinding lights, try an env_sprite and use a glow sprite, just set the scale really big :)
 
Im having trouble getting the balls to work, I attatched the entity to a nodraw brush that covers the area I want the balls to be and set the various parameters but nothing showed up in game, have you actually used this effect or seen it work? Or were you just making an educated guess form the name of the function?

Anyway, I'll try the sprite glow thing now, and thanks for the reply, this is one of the few remaining issues, I swear to god, it feels like I've been working on the trainride intro for this mod for decades,

-J
 
Back
Top