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sebastian97

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Im making a map were you have to jump over invisible platforms and when you step on one you say (name here):<--- Has lost then I want it to teliport to a room but i have no clue how. ;(
 
You are asking too many questions. Pick a few:

How do I make invisible platforms?
Make a brush with the nodraw texture

How do I make the player die when he touches a platform?
Make a brush the area you dont want the player in and convert
it to a trigger_once. on event_trigger, the target is
info_player_start and the action is Kill

How do I make a message onscreen?
make a point entity game_text. set the message text to
whatever you want said and use the trigger_once to set it off

How do I teleport the player?
http://tutorials.moddb.com/164/Making-Teleports/

Try to be specific when asking questions in the forums.
Also, check the forum topic of READ THIS: A list of 289 Tutorials: http://www.halflife2.net/forums/showthread.php?t=101238
 
There is absolutely no reason to Kill an info_player_start, ever. You only spawn there if you actually die and there is no save file. Since you are teleporting the player away he is not dying. Actually, if you remove an info_player_start, and then the player dies with no save file for the map, the game will either crash because there is an expected info_player_start, or spawn him at the origin of the map.

If you wanted to actually have the player die you would use a trigger_hurt.

If you are trying to send an input to the player, you use !player for single player, !activator for multiplayer.

If you are trying to teleport the player after you have killed him....you cant. If you want the screen to go red, youll need an env_fade. Then, you can use the point_viewcontrol with the Freeze Player flag to stop him from moving, then use the teleport to transport him to the box. Then, disable the env_fade
 
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