Z
zhz
Guest
Hello,
I'm in the process of making a map for Garry's Mod.
The top 20% of the map is a gravity-free space area, visually separated from the rest of the map by a non-solid divider (Currently a func_brush).
Basically, a place players can launch them and their contraptions into for some gravity-free fun.
I want to use a 2D skybox, but since the tools/toolsskybox texture has to be applied to a world brush, I can't apply it properly to my func_brush divider.
So, I haven't been able to find a decent way to hide the space box, while using a 2D skybox, and still allow players and props to freely pass between the two areas.
Here is a screenshot to get a better idea:
I would really appreciate the help.
Thanks,
~zhz
I'm in the process of making a map for Garry's Mod.
The top 20% of the map is a gravity-free space area, visually separated from the rest of the map by a non-solid divider (Currently a func_brush).
Basically, a place players can launch them and their contraptions into for some gravity-free fun.
I want to use a 2D skybox, but since the tools/toolsskybox texture has to be applied to a world brush, I can't apply it properly to my func_brush divider.
So, I haven't been able to find a decent way to hide the space box, while using a 2D skybox, and still allow players and props to freely pass between the two areas.
Here is a screenshot to get a better idea:

I would really appreciate the help.
Thanks,
~zhz