nokori3byo
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- Dec 27, 2006
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I found myself thinking about this the other day. I have always thought that the absense of gibbing and friendly fire in HL2 made it seem less gory than the original, not to mention numerous contemporary games (Doom 3, F.E.A.R.) which include these elements. But on further reflection, HL2 has a singificant gore element, including:
--The bisection of zombies with sawblades and traps.
--the presence of numerous limbless and charred torsos.
--Antlion gibbing.
--Grizzly evidence of human torture by the Combine.
--Realistic looking blood spattered on walls.
--Over the top scenes of horror in Ravenholm.
--The disintigration of human bodies (admittedly not very gory).
I think it's also true that gibbing can add a certain juvenile, almost campy feeling to video game violence that makes it seem less real than more restrained depictions of violence. Hence, its absence in HL2 can have the effect of making the violence seem grittier.
What do you reckon?
--The bisection of zombies with sawblades and traps.
--the presence of numerous limbless and charred torsos.
--Antlion gibbing.
--Grizzly evidence of human torture by the Combine.
--Realistic looking blood spattered on walls.
--Over the top scenes of horror in Ravenholm.
--The disintigration of human bodies (admittedly not very gory).
I think it's also true that gibbing can add a certain juvenile, almost campy feeling to video game violence that makes it seem less real than more restrained depictions of violence. Hence, its absence in HL2 can have the effect of making the violence seem grittier.
What do you reckon?