HL2 and CS:S Iron Sights Mod Idea

  • Thread starter Thread starter Lonely Soldier
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Lonely Soldier

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Hi everyone,

I was just playing CoD 2 and was thinking how immersive the iron sights, the physical sights of the guns, were.

My suggestion is to simply add a "aim" control, which would bring the gun into an aiming position. The normal, HUD, sights would be retained, but to be accurate, the guns' iron sights would be used.

Of course, in the cases of such weapons as the crossbow, which has a scope, aiming down the sights would be the same.

I would think that the current models could be used for this, as they already have sights on them, it would just be a matter of adding the animations.

Is anyone interested in this idea?
 
Lonely Soldier said:
Hi everyone,

I was just playing CoD 2 and was thinking how immersive the iron sights, the physical sights of the guns, were.

My suggestion is to simply add a "aim" control, which would bring the gun into an aiming position. The normal, HUD, sights would be retained, but to be accurate, the guns' iron sights would be used.

Of course, in the cases of such weapons as the crossbow, which has a scope, aiming down the sights would be the same.

I would think that the current models could be used for this, as they already have sights on them, it would just be a matter of adding the animations.

Is anyone interested in this idea?
Smod has 'iron sights' I believe.
 
The Models are only designed with one side, you would have to add another Side on the models as in CS:S to make them left handed they just mirror it
 
Ok, I've tried Smod, and the ironsights aren't bad. Then again, they aren't great.
 
Is there some simple way to add CS:S weapons to Smod? That just involves copying and simple coding? Or is modelling required?
 
Well, I know that you can just switch models if you want to (go into the scripts file and mess around with the weapons). But first, you need the extracted CSS models. Furthermore, I'm pretty sure you'll need a decent knowledge of coding if you intend to make it look good.

The General Editing forum might be helpful...
 
Ok, thanks :D . I'll give it a try. I know how to edit where the weapon goes in the bucket and all that kinda stuff, but I don't know how all the cpp stuff works. I'll enquire at the other forum though.

I gave it a go, and yes, the model changed, but it wasn't textured and none of its animations were complete. Also, it displayed the left handed model, or at least the model was on the left side.

Surely there is some way of simply copying over the relevant files (weapon_pist_fiveseven.mdl etc. weapon_pist_fiveseven.cpp etc.) and having it work from there, after changing the weapon orders in the HUD and such.
 
I just need to know where the modifiable .cpp files are. I have found them with GCFScape, but once I have extracted and edited them I can't put them back in the file...

Alternatively, I want to edit Smod with the SDK. How do I do that? Also, where are the modified .cpp files for mods? I can see all of the cpps for HL2 and Deathmatch fine in GCFScape, but they don't have weapons like the banana bomb added to them or anything. Do mods have their own .gcf files?
 
Ok, I've made a new mod for HL2, and I've got the necessary cpps and such. I've made the modifications to my weapon_(new-weapon).txt files and to the cpp of the same name. I've added an entry for my weapon to the weapon stubs.cpp and all that. But it still ain't working >_<
 
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