oberGeist
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- Nov 9, 2003
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ever wondered how would HL2 look on DOOM3's engine?
I sure did, 'cause I've been waiting for both of them (but playing HL2 for like fifth time, while finished doom3 only 3 times
)
found this on planetdoom. looks like someone used HL2's textures for creating a map on doom3's engine. results are not bad at all...
http://www.doom3world.org/phpbb2/viewtopic.php?p=64270
first there are a few shots from a doom3 map using hl2's textures. further in the thread we can find something opposite - screens from CS:S map, using doom3's textures.
see for yourselves, guess it's not so easy to simulate doom's shaders/materials in source.
http://up1.fastuploads.com/d3_10000.jpg
http://up1.fastuploads.com/d3_10001.jpg
http://up1.fastuploads.com/d3_10002.jpg
http://up1.fastuploads.com/d3_10003.jpg
http://up1.fastuploads.com/d3_10004.jpg
http://up1.fastuploads.com/d3dev10000.jpg
http://up1.fastuploads.com/d3dev10001.jpg
http://up1.fastuploads.com/d3dev10002.jpg
http://up1.fastuploads.com/d3dev10003.jpg
there is also another interresting thread in the subject. the people at doom3world's forums try to create an outdoor map, similar to the ones seen in HL2. the name of the project is pretty self-explanatory
Doom 3 "Can Do It Too" Project
http://www.doom3world.org/phpbb2/viewtopic.php?p=64423
some very interresting pictures there, looks like guys over at the doom3world's forums really want to show that doom's engine is capable of such a task.
both threads are worth reading, the pictures are neat and show good comparison betweend engines.
I'm not trying to start some intercommunity war or another D3 vs. HL2 thread, just found that interresting and willing to share with you guys
let one of the posts from that forums be our motto and strenghten peace and love between HL2 and DOOM3 communities:
I sure did, 'cause I've been waiting for both of them (but playing HL2 for like fifth time, while finished doom3 only 3 times
found this on planetdoom. looks like someone used HL2's textures for creating a map on doom3's engine. results are not bad at all...
http://www.doom3world.org/phpbb2/viewtopic.php?p=64270
first there are a few shots from a doom3 map using hl2's textures. further in the thread we can find something opposite - screens from CS:S map, using doom3's textures.
see for yourselves, guess it's not so easy to simulate doom's shaders/materials in source.
http://up1.fastuploads.com/d3_10000.jpg
http://up1.fastuploads.com/d3_10001.jpg
http://up1.fastuploads.com/d3_10002.jpg
http://up1.fastuploads.com/d3_10003.jpg
http://up1.fastuploads.com/d3_10004.jpg
http://up1.fastuploads.com/d3dev10000.jpg
http://up1.fastuploads.com/d3dev10001.jpg
http://up1.fastuploads.com/d3dev10002.jpg
http://up1.fastuploads.com/d3dev10003.jpg
there is also another interresting thread in the subject. the people at doom3world's forums try to create an outdoor map, similar to the ones seen in HL2. the name of the project is pretty self-explanatory
Doom 3 "Can Do It Too" Project
http://www.doom3world.org/phpbb2/viewtopic.php?p=64423
some very interresting pictures there, looks like guys over at the doom3world's forums really want to show that doom's engine is capable of such a task.
both threads are worth reading, the pictures are neat and show good comparison betweend engines.
I'm not trying to start some intercommunity war or another D3 vs. HL2 thread, just found that interresting and willing to share with you guys
let one of the posts from that forums be our motto and strenghten peace and love between HL2 and DOOM3 communities:
you guys realize that doom 3 and halflife 2 are the same game engine, quake.
just heavly modified