HL2 Shyoma: Modelers Required

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Electrico

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Shyoma is the "codename" for a Half-Life 2 mod which is in the planning, design and concept stage of development. We currently have a team of seven dedicated people who want to make a mod that is high standard and fun for the player and us.

The mod take ideas and concepts from the Steampunk genre, combined with huge maps, vehicles, town fighting, open area battlefields, flag capturing and mass destruction of game objectives. The Design Doc., which contains more details, can be requested if you choose to apply for the team.

However, we're starting to look for two modelers to join our team.

The successful candidates would be able to model in low poly (ie: if you're only ever done render quality work, then please don't contact us) and have a couple of examples to show us (preferably weapon or character models).

No prior knowledge of Steampunk is required, neither is working on a mod before, but we will be looking for some kind of quality in your work.

I can be contacted by the following means:

IRC: #shyoma on Quakenet
MSN: [email protected]
E-Mail: [email protected]

We are looking for people who are serious about making a mod for Half-Life 2. If you feel that you can not go the whole distance (and it will be a long road), then please do not bother to apply. However, if you enjoy a challenge and want to make something that is high quality, then please contact me ASAP.
 
UPDATE AND NEW REQUEST

We have aquired one modeler for our cause, so we are now looking for another, skilled and experienced modeler that is dedicated enough to see through the entire project.

My contact details can be found above.

We are also now looking for a mapper to join the team. Some experience with Hammer and/or Worldcraft is essential, but prior work on a mod is not. You will be required to show some kind of map related work to us, however.

Again, my contact details can be found in the original post.
 
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