HL3 2008 most probable?

When do you estimate HL3 being released?

  • 2007

    Votes: 10 14.9%
  • 2008

    Votes: 22 32.8%
  • 2009

    Votes: 17 25.4%
  • 2010

    Votes: 5 7.5%
  • 2011+

    Votes: 13 19.4%

  • Total voters
    67
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By the time they have released all the expansion packs for HL2, it will be towards the end of 2006 (autumn). They are at work on HL3 now I guess, which is always good to know, but they need time to work on the new graphics engine etc and then to actually make a whole new experience!

This is amateur estimates for you, but what I think quite realistic and I do have the experience of HL2 release dates.. delays... lol

Maybe 2009? 2010? oh... for you clever no it alls lol what are your estimates then? :thumbs:
 
I don't care if they take 8 more years, so long as it's as exceptional a game as HL2.

I love how VALVe took their time on this one. They just went "No bullshit, we're going to put release dates out there just to shut those media fags up, and you guys can take all the time you want".

Rather than EA's "ALRIGHT YOU GUYS! YOU'VE GOT APPROXIMATELY TWO YEARS TO FINISH THIS DAMN GAME, AND I DON'T CARE WHAT IT TAKES TO GET IT OUT BY THEN! UNDERSTOOD?".
 
In all honesty, 2011 doesn't sound so unlikely to my pessimistic mind. HL2 was worth the last 7 year wait, HL3 would also be worth it.
 
It wont be at least one or two years until VALVe even think about making Half - Life 3. In fact, they're planning on making a lot more expansions for Half - Life 2 currently.
 
When HL2 was originally released and people were already talking about HL3, they were saying how it was going to bed made around the source engine aswell, im guessing this is complete bs right ?
 
Sgt.Murray said:
When HL2 was originally released and people were already talking about HL3, they were saying how it was going to bed made around the source engine aswell, im guessing this is complete bs right ?
It's true, but only in the same way that Unreal Tournament 2007 is going to made on the same engine as UT2004. ie. Source will be used as a base on which Valve build technology upon for use in later titles. HL3's Source Engine will still be "Source", just a vastly improved version.
 
No... 2007 they gonna start planning then 2009 they'll probably have the first release...
 
I expect to see the first previews and covers of HL3 in 2007.

Heh, this has got me a little excited about games again, how sad. :)
 
Tail end of 2008 I reckon, they already have the core of their engine in place (Source) but they'll have to heavily modify it for next generation. Actually make that 2009 with the complementary 1 year delay.
 
I don't think the engine needs to change too dramatically. The quality that we'll see with Lost Coast should be an indication of what next-gen consoles can achieve and all it takes is some bigger textures and more "expensive" effects such as HDR and all those fancy texture things they can do these days.

The engine is in place and they are becoming increasingly better at working with the tools. Aftermath has taken a year to come out but this was with CS:S, DM, DOD:S, HL:S, TFC:S and the Lost Coast, so I would expect a 6 month period between mini-episodes. Meanwhile, Laidlaw and the concept artists are continually working on the ideas, levels, story etc.
I'm putting my guess at late 2007.
 
Black Mesa corp said:
Not even close :D

Also, I hope the HL3 Source Engine will rock in every way possible (e.g. movable fluids *splurge*)
 
Black Mesa corp said:
But they need time to work on the new graphics engine etc and then to actually make a whole new experience!
Shame you made this topic without researching into it at all beforehand. As its been stated Valve intend to continue using the source engine for their next future releases, but continually improve it, and enhance its abilities. So, no, its going to be coming out sooner rather than much much later. You can't work out a pattern with 2 games. You need at least 3, and it will show theres no exact relationship between the sequel and last game to the time. Valve likes being mysterious i'm sure.
 
hi_ted said:
I don't think the engine needs to change too dramatically. The quality that we'll see with Lost Coast should be an indication of what next-gen consoles can achieve and all it takes is some bigger textures and more "expensive" effects such as HDR and all those fancy texture things they can do these days.

The engine is in place and they are becoming increasingly better at working with the tools. Aftermath has taken a year to come out but this was with CS:S, DM, DOD:S, HL:S, TFC:S and the Lost Coast, so I would expect a 6 month period between mini-episodes. Meanwhile, Laidlaw and the concept artists are continually working on the ideas, levels, story etc.
I'm putting my guess at late 2007.

Source is nice but you can tell it's last generation when you compare it to UE3 and others. The main areas source excels in when compared to next generation engines are the characters which look fantastic, and the physics. In terms of textures and lighting it'll have some catching up to do.
 
mortiz said:
Source is nice but you can tell it's last generation when you compare it to UE3 and others. The main areas source excels in when compared to next generation engines are the characters which look fantastic, and the physics. In terms of textures and lighting it'll have some catching up to do.
You haven't seen the Lost Coast video yet?
 
Pwned.
I doubt Source will be able / Is able to render accurate hpysical wayer...its so damn complicated
 
cough*speculation thread*cough

I'm thinking 2008/2009 with media in 2007/2008.
 
Llama said:
Pwned.
I doubt Source will be able / Is able to render accurate hpysical wayer...its so damn complicated

Meqon physics engine handles it supremely well. Although I haven't seen it do see-through liquid yet.. Don't know whether it differs.
 
mortiz said:
Source is nice but you can tell it's last generation when you compare it to UE3 and others. The main areas source excels in when compared to next generation engines are the characters which look fantastic, and the physics. In terms of textures and lighting it'll have some catching up to do.
How hard are textures to implement, really? The only reason some textures might look old is because Valve make their games to support hardware that is three years old. If they wanted to, they could have textures sizes so big that the game needs 2 dvds for the art assets.
Lighting is still something Valve can look at and they are taking a big step by implementing HDR.
You can rely on UE3 to provide good arcade-type action with pretty effects, but I rely on Source for an excellent traditional engine that is aimed at providing gameplay, story and character development.
 
Reginald said:
Meqon physics engine handles it supremely well.
No. No, it doesn't. Meqon's water is crap. I had a demo that came with my GeForce 2 that looked better than that stuff. The fluid dynamics that people talk about are orders of magnitude better than the stuff seen in Meqon.

hi_ted said:
How hard are textures to implement, really? The only reason some textures might look old is because Valve make their games to support hardware that is three years old. If they wanted to, they could have textures sizes so big that the game needs 2 dvds for the art assets.
Lighting is still something Valve can look at and they are taking a big step by implementing HDR.
You can rely on UE3 to provide good arcade-type action with pretty effects, but I rely on Source for an excellent traditional engine that is aimed at providing gameplay, story and character development.
What? The only thing Source even potentially has on UE3 right now is character animation (and only because they haven't said much on that front). Everything else is old tech. Also, how does having a better feature-set limit the engine's ability to have great gameplay, story, and character development? It has better lighting, better shadows, a better physics engine (with support for physics cards), streaming data technology (allowing for huge levels with no load times), technology for generating foliage so you won't have the same repeated tree/plant models, HDR, and all kinds of other features. The Unreal engines always raise the bar when the newest version comes out. That's why Sony is bundling an evaluation version of UE3 with the PS3 development kits.

I love Half-Life 2, the game, but the Source engine just can't hold a candle to UE3... even if you add HDR, bigger textures, and more polygons. That being said, it takes more than just fancy technology to make a kick-ass game. It takes talented artists behind the technology.
 
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