Hlaf Life 2 in Doom 3 engine

It looks very intresting, but I question if the Doom 3 engine could handel a large number of enemies in one room without lagging up. Ravenholm would be very cool in the Doom 3 engine.
 
This has been posted at least three times before.

Search before you post...:-\
 
then we could thanks valve for making elite combines white ...
pittyful
 
yeah, I think this is around the 7th time I've seen it...and the fact that there aren't any new screenshots \= gg hl2-d3 That's all I wanna do, have hl2 require 2x the system to play lag free \=
 
Interesting... But I dont think the game will be any good on each others engines, they just arent optimized for it.
 
LOL. whatever you post on here there's always a bunch of fockers telling you that thye've seen it all before! We might as well just not bother posting on this forum anymore!

Admin/moderator - Shut this fu**er down!! :thumbs:
 
don't be such a negitive nancy :P hehe (j/k)

i dont see the point of it really. One of the shadows in that ouddoor lookking scence look like crap.

That, and theres been nothing new on that for ages lol
 
OH EM GEE who is that? Why it's the intellectual property police, weird!
 
babyheadcrab said:
OH EM GEE who is that? Why it's the intellectual property police, weird!

there's no public release for it so it doesn't matter...
 
I couldn't tell the difference if I didn't know those screens are from the Doom 3 engine, that's how dull they look. The guy who made them could've at leat tried to get more lighting into them, so we could see how the famous Doom 3 real time shadows fit Half-Life 2. Now those pics are just plain boring
 
yea, thats how i felt, its like a wall and a column. Show some people, in shadows and all that stuff..btw im playing doom3 right now, and its freakin dark.
 
Just more proof that Half Life 2 lightmaps are great.

That looks two dark and to be honest apart from some sharp lighting coming off those columns it looks no better.
 
I think is looks fine, I think doom 3 looks awsome, i think hl2 is better in more ways then d3. but personally i don't like the static light maps or whatever you call em in hl2 though they look good I think the dynamic lighting is much more visually pleasing, for me. i would like to see someone make a hl2 mod for doom 3, or a doom3 in hl2 mod, (but that would probably violate copyright laws...)
 
I don't think that would work. I remember someone saying that Doom 3 could only handle 3 lights in an area. Most areas in Half-Life have more than 3 lights, so you'd have problems with dynamic lighting. I get the feeling that the Doom 3 engine wasn't designed for anything other than dark hallways or simple outdoor areas (with one light from the sky).
 
azz0r said:
Just more proof that Half Life 2 lightmaps are great.

Well, not great, but it certainly fits the game a lot better.

My opinion is, and will stay: until a form of simulated radiosity (setting an minimum ambient level does NOT count) is achievable on mid end hardware, a unified lighting system is rubbish for most types of games.

First engine to do this is Reality engine iirc, used for games due 2006/2007.
 
PvtRyan said:
First engine to do this is Reality engine iirc, used for games due 2006/2007.

haven't heard of reality engine... there a tech demo?

edit: found vids, downloading...
 
DSDchemE said:
I don't think that would work. I remember someone saying that Doom 3 could only handle 3 lights in an area. Most areas in Half-Life have more than 3 lights, so you'd have problems with dynamic lighting. I get the feeling that the Doom 3 engine wasn't designed for anything other than dark hallways or simple outdoor areas (with one light from the sky).

Full dynamic lighting with soft shadows and multiple light sources is still science fiction for the moment. Even the most powerfull GPU and CPU can't handle this in realtime. Doom 3 is forced to limit light sources and surfaces by using very short range lights, hard shadows, and making all this happen in small areas.
HL2 is forced to use lightmaps to enable the use of large areas, but it also use dynamic lights. That why HL2 has a superior lighting quality, much more realistic than Doom3. In fact they didn't really choose to make Doom 3 very dark, they were forced to do it so our computers could handle it!
 
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