How are we going to fight the Advisors?

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After i finished playing Episode 2 i thought came in my head how are we going to fight the Edvisors in Episode 3 cause after that ending Valve have got to let us fight them.
Our encounters with them with in Episode 2 left us immobilized and defenceless and we were lucky to escape so how are we going to fight them if they can easily pick us up and suck our brains out?
 
Vortigaunt magic shorts out their immobilizing powers.

Then we chuck stuff at them with the gravity gun.
 
Yeah. The Vortigaunts say they've been "hunting" Advisors - suggests they have some serious power going on.
 
Actually, the Vorts said that the Advisors should be killed before they "hatch", which more or less means that i got a bad feeling about their powers, now in their current state, where they can easily pick us up and toss us around like sticks
 
Hopefully they'll die if you ambush 'em.
 
Our encounters with them with in Episode 2 left us immobilized and defenceless and we were lucky to escape so how are we going to fight them if they can easily pick us up and suck our brains out?
In Episode Two we see Advisors get damaged three times. First by a chance explosion in the Advisor incubator, second by Gordon in Silo B and Third by Surprise Dog attack. These events each reveal a bit of the puzzle:

Firstly, Advisors don't control everything and are quite weak creatures. They will almost certainly rely on their telekinetic powers to shield themselves in a showdown. Secondly, their telekinetic range is limited and they can be harmed at distance by small arms fire. Thirdly, Dog and other large robotic entities may be somewhat unhindered in destroying them (the discomforting 'advisor headaches' that we see probably don't apply), though presumably they are vulnerable to their telekinesis... but is something the size of Dog as vulnerable?

Hopefully, we'll get to take down some Advisors in a variety of ways. They could be killed at range, ambushed or otherwise distracted, testing their telekinesis to its breaking point. Alternatively, there could be a way of counteracting the telekinetic effect, such as a specialised device to be attached to the advisor. I still hope they do that swirly object protection thing though.
 
As I wrote in that "How do you think Episode 3 will go" thread, I believe we'll probably use the gravity gun to continuously hurl objects at the advisor. While they can grab objects and move them around with telekinesis, it's possible a hail of objects constantly lobbed at it would tax the beast, and at some point something's going to get through its psionic grasp and WHAP! smack it right on the head.

At which point it'd be dazed and you can shoot it, until it shrugs it off and resumes attacking you.

If they pull that shield dealy again, we'll probably have to pull it apart. In fact, it'd be an interesting dynamic if you had to tear apart its shield with the gravity gun, then return-fire the pieces back at it.

It's seemed to me that if something's in the way of those tendrils, those psionic tendrils the controllers exude, it can't get to you. So you'll probably be shielding yourself and moving from cover to cover as well.
 
everyone needs a dog

Dog did a good job of saving ALEX & GORDON.I wonder why they cannot make more Dogs. If one Dog can can stop advisors, Striders and vehicles, What can a pack of them do. Dog should be able to be duplicated with Alex's help. He is a Machine and she upgraded him. I think it's time Dog has some pups.
 
Dog did a good job of saving ALEX & GORDON.I wonder why they cannot make more Dogs. If one Dog can can stop advisors, Striders and vehicles, What can a pack of them do. Dog should be able to be duplicated with Alex's help. He is a Machine and she upgraded him. I think it's time Dog has some pups.
And Gordon got his own Dog-Sized HEV Walker. Get away from her you Bitch!
 
As a side note, did you know that if you spawn citizens in the last part where eli dies, the citizens will continue attacking the advisor's with their ar2s until they die. They have got a "being attacked" Animation of some kind (some wierd shaking movement of their bodies)
 
As a side note, did you know that if you spawn citizens in the last part where eli dies, the citizens will continue attacking the advisor's with their ar2s until they die. They have got a "being attacked" Animation of some kind (some wierd shaking movement of their bodies)

Thats interesting.. I think someone needs to make a youtube vid of this.. What happens when they die?
 
Thats interesting.. I think someone needs to make a youtube vid of this.. What happens when they die?

They float there.

If you kill the ones that kill Eli before the sequence starts (no clip to the side where they bust in), the sequence plays out with words but little action.
 
If you fly with noclip to the outside of the hall where the heli is, you see the two advisors with no ki.
If you shoot them they shake themselves and make a noise like a gunship that was hit
 
With our bare hands. We will kill 10, 20, every day.
 
How about the G-Man does something for once and helps us out by moving Gordon out of an Advisors TK grip and placing us back right behind it.
 
Because he has agreed to "abide by certain... restrictions".
 
Magnusson device = Full of win

And well, even thogh i've read and sort of agree about their encounter including the gravity gun, throwing stuff at them and so forth, i still got a bad feeling about the vorts saying that we must kill them before they hatch.....
 
I suspect Alyx will take one of those things by herself - shes got a debt to repay, as it were, and I think it'd be criminal for her not to do so.

I mean, when "that person" died, who didn't feel an enormous sense of rage build up and wish to just take out a launcher and shoot the *&%$ out of them til there was nothing left? Give Alyx her moment - let her kill one of those things.:sniper:
 
I suspect Alyx will take one of those things by herself - shes got a debt to repay, as it were, and I think it'd be criminal for her not to do so.

I mean, when "that person" died, who didn't feel an enormous sense of rage build up and wish to just take out a launcher and shoot the *&%$ out of them til there was nothing left? Give Alyx her moment - let her kill one of those things.:sniper:

I didn't. I realize it's just a game.
 
I think we'll be pretty helpless against them and just running off until the end of the episode, at which point we get into the Borealis and take them out with a portal gun or some other new gun/technology.
Or what everyone else said with the gravity gun throwing things, although that'd suck and get a bit boring I think, everyone gets killed by the gravity gun now too easily.
 
I think that someone in episode 3 will give Gordon a new gun or something to kill the advisors
 
Its surely just a placeholder value, but the advisors in ep2 have twice the health of an antlionguard.
 
The problem with having Alyx take out the advisor is it makes her the hero rather than the player.
 
The problem with having Alyx take out the advisor is it makes her the hero rather than the player.

It's about time. Sometimes, I enjoy playing the supporting role in things. I want a shooter in the future similar to COD's style of having AI guys with you, but where YOU must make sure the AI guy, who's now the hero, gets his job done. Like covering him as he goes to C4 a tank or whatever.

So you felt no sorrow for the death?

Valhalla.
 
I think fighting the Advisors is going to be epic, Valve probably has some very interesting things up there sleeves.
 
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