how do you get the blue manipulator?

aerasal

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i've seen people with it in the first level. how'd they get it?
 
sv_cheats 01
map d3_citadel_04
kill
changelevel d1_trainstation_01

(make sure u do changelevel not map then wait till ur on the train)

give weapon_physcannon
 
Lobster said:
sv_cheats 01
map d3_citadel_04
kill
changelevel d1_trainstation_01

(make sure u do changelevel not map then wait till ur on the train)

give weapon_physcannon

where can i find a list of all the map names?
 
I haven't had much luck asking this in other topics, but someone must be able to answer this.

I found out that there's a variable "super_phys_gun" which is set to 1 in the last level. This is the one which tells the game to make the gravity gun blue and special. Is there any way to change variables like this manually?
 
MagicalMonkey said:
I haven't had much luck asking this in other topics, but someone must be able to answer this.

I found out that there's a variable "super_phys_gun" which is set to 1 in the last level. This is the one which tells the game to make the gravity gun blue and special. Is there any way to change variables like this manually?
Doesn't it work through the console?
 
Guys... the super manipulator is a map entity. Which means it is activated when you play on a map that has it. So you go to a map that has it. Then you type changelevel mapnamehere) and you can use it in the other maps.
 
precisely, the script that runs that makes the manipulator go blue also is combined with the distintergration of bodies that are shot, and the break down of their weapons once they are dropped. All these occur on that citadel level...so if you intend to use it on earlier levels, these variables remain also. The bodies do not breakdown with the blue psygun though luckily...so much fun to be had still :)
 
Pauly said:
Guys... the super manipulator is a map entity. Which means it is activated when you play on a map that has it. So you go to a map that has it. Then you type changelevel mapnamehere) and you can use it in the other maps.

So there's no way to change the variable which controls it manually?
 
MagicalMonkey said:
So there's no way to change the variable which controls it manually?

Not until some entrepenuring person sets the script to effect all the maps.
 
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