mr.crowley
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- Mar 7, 2006
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how do you make a solid material that reflects like water?
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"$envmap" "env_cubemap"
"$bumpmap" "mytextures/solidmetal_normal"
"$envmapcontrast" 1
"$envmapsaturation" 1
"$envmaptint" "[ .5 .5 .5]"
im trying to do that but its not workingLimpet said:You could set up something similar to valve's water shader, yes?
i dont want it to look like water, i just want it to reflect like waterPenguin929 said:Couldn't you just make an nodraw solid thing near the surface of some water?
mr.crowley said:im trying to do that but its not working
i dont want it to look like water, i just want it to reflect like water
Ti133700N said:...so you do what I said in my first post...
MuToiD_MaN said:I think he means have it reflect everything, including the columns.
Limpet said:Try breaking that floor into smaller blocks and have a cubemap for each one.
You could also try setting a larget cubemap size as well.
I don't think the Source engine does too well with reflections as acurate as that though.
Raeven0 said:Water reflection is controlled by a special render target