How to adapt SMOD for episode 2?

Ionium

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How difficult would it be to configure SMOD for episode 2? I am looking at the CFG files and all sorts but not quite sure what to change and what to add.
 
I don't think it is possible, SMod uses HL2's source engine while Ep2 uses an updated source engine.

If you really wanted to try I'd extract Ep2's maps, materials and models into the SMod folder and try to load one of the maps from the console.
 
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