I can't get my trigger to work.

  • Thread starter Thread starter Captain Jack
  • Start date Start date
C

Captain Jack

Guest
I'm trying to get a door to rotate from the inside only, so I made a func_door_rotating, deselected the "Touch Opens" flag, and named it "door."

I'm trying to make a trigger that will make the door rotate when a person walks into the trigger box, so I textured a brush with the trigger texture and changed the class to trigger_multiple. Since the target key wasn't there, I added the key "target" with the value "door." When I compile the map, the trigger doesn't work. What am I doing wrong?
 
Thanks, that fixed it. I guess I should learn this new system.
 
Sorry for asking so many stupid questions, but how do I get the door to stay open? It seems to have a second or two delay and then shuts again.
 
Wow, I feel like an idiot. I didn't see that option.
 
Back
Top