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cadaveca said:nothing in HL2 is "tagged". Each model is given a certain density and size...and this determines weight. One of the things that took the most time, apparantly, was making it all work. The physics are real....inanimate objects, like unmovable walls, are given the highest density possible, or what they call "steel", i think. Anyway, this can be found in the "info from valve", or one of the interviews, but i'm pretty sure i read that here. They said that when talking about destructable terrain being possible in the engine, i think.
Well, I may have been wrong about objects, but bodies are tagged. This can also be found in the "info from valve" thread:cadaveca said:nothing in HL2 is "tagged". [...] this can be found in the "info from valve", or one of the interviews,
Is Half-life 2 going to have Destructable Terrain like Red Faction? The Strider bink makes me think this. But i dont know if the strider was preprogramed to destroy the wall. (like a cut scene except in the middle of game play.)cadaveca said:They said that when talking about destructable terrain being possible in the engine, i think.
lordoftheroot said:I wonder why? Hey is the Destructable Terrain part of the engine come from Havok?
Thank you!! I hope i dont have to buy the 64bit version of the game too. By the way I am useing Beta Window 64x and i love it. But drivers are a pain in the ass to find. :hmph: but still it's worth it.cadaveca said:And yes, Lord of the Root...you will get 64-bit HL2...but we have to await the release of windows-64 before that happens(for those that disbelieve, it already developed, according to Vavle), and according to what I have seen of DirectNext, it may be at least another 6 months before things hit the shelves, and most likely not unitl next september.
lordoftheroot said:Thank you!! I hope i dont have to buy the 64bit version of the game too. By the way I am useing Beta Window 64x and i love it. But drivers are a pain in the ass to find. :hmph: but still it's worth it.