G
Guest
Guest
Theres a big difference between a modder and somebody who can manipulate source code. You would need to be highly skilled to use their custom made source code and it would take years of work to produce a game from it by which time a newer better engine will have been produced.
The big deal is the licensing side of it. It must be tempting for developers to just have a quick look thrugh the code and learn from it. I'm sure they would know what their looking for pretty easily. Then it becomes a bit like writing a report from doing reasearch . In other words all you have to do is change a few words here and there and you dont get accused of plagiarism.
I think the Unreal engine was licensed out for like $700,000 at a time, so imagine the Source engine!!
The big deal is the licensing side of it. It must be tempting for developers to just have a quick look thrugh the code and learn from it. I'm sure they would know what their looking for pretty easily. Then it becomes a bit like writing a report from doing reasearch . In other words all you have to do is change a few words here and there and you dont get accused of plagiarism.
I think the Unreal engine was licensed out for like $700,000 at a time, so imagine the Source engine!!