Incoming Source Weekly Update #5 [10/14/05]

Praz

Newbie
Joined
Aug 3, 2005
Messages
142
Reaction score
0
Largest Update yet!
Welcome Back everybody!
Yes, you guessed it. It's another Friday. Today is something other than showcasing our lovely maps to you. We are showcasing what you will be roaming around in our maps with! Yes! Vehicles are ingame right now and we thought we'd share the joy of being able to see them in the actual game. So far ingame includes two Human vehicles. The Gladiator and the Penguin. Both are ground based vehicles. They look amazing ingame, see for your self. (two ingame / two renders / 1 comparison / 1 other)


We are aware that the Gladiator might cause quite the stir. But we are going to have to release the images anyways at some point. Yes, it does look exactly like the Warthog. The vehicle has been in Incoming for over 4 years, we give credit to Bungie (full) along with permission. It's not to piss anyone off. That type of vehicle fits in the Incoming Source Universe, and well, its just plain amazing to drive. Keep that in your mind before postingon the forums or emailing us.



We have also thrown two new concepts up on the media page earlier this week so we will include them and a mysterious image as well.


Also this week we have put together a video called the Sepia Age Demo which showcase ingame footage (Roughly over 4 minutes long) along with 3 map environments in the video. It also includes one of Incoming Source's custom soundtracks. Enjoy! (also features updated footage of inm_strike as well as inm_outskirts!).

*CLICK IMAGE TO DOWNLOAD VIDEO*



We are also adding a soundtrack file to the files page. Labeled: iSource - Heart Plus Window. Enjoy it! Created by HalfNoise himself!
We have also added another soundtrack as well, a demo of one. Not complete.
iSource - Serenity

Direct Links to Incoming Audio Files:
Serenity:
http://www.incoming-source.net/files/inm_serenity_demo.zip
Heart Plus Window:
http://www.incoming-source.net/files/inm_heart_window.zip
Enjoy!

And that's not it! One thing left before we end the media and "fun" portion. ModHQ ( http://modhq.notepadhax.com/index.php?page=news ) has interviewed Incoming Source. Check out the interview over at:
<link here>
Lots of information and detail are contained in the interview if you want to learn more about Incoming Source, the development of Incoming Source, and the 5 years history of the Incoming game! Go ahead and check it out!

Contest: 1 week left - exactly (almost).
There is officially one week left for the contest. Make sure to send your submissions in by October 21st, 2005. Submissions go to:
email: [email protected]
aim: praz1187
msn: [email protected]
ICQ: 54157633
IRC: #incoming-source (GameSurge).

Send those DVD covers, Wallpapers and Concept art ASAP! We have received some outstanding submissions, make sure to send yours!
New details on the next contest will emerge next week.
Winners receive:
.Spot on team (under certain circumstances).
.Work included ingame.
.Work included on the Incoming Source website.
.Beta testing position. (Includes updates until official release as well as future updates and patches before release).

Progress Update: [10/14/05]:

Modeling / Skinning Department:

-MX4 model complete and UV complete (mp5 equivalent).
-XR8c Model complete and UV complete (m4a1 equivalent).
-Gladiator Texture and model complete.
-Gladiator In-game.
-Penguin In-game.
-Alpha maps added to Gladiator (see through / reflectable windshield).
-Bump maps and specular maps added to Trojan Player model (reflective visor).
-Altair Alien Assault Rifle model completed.
-Sako TRG-22 skin and animations complete.
-Sako TRG-22 in-game.
-2 versions of ammo box prop complete (Clean / War torn).
-Street light prop underway.
-Tree props underway.
-City sign props underway (Buildings, highway, etc).
-3 different set of base models being modeled.
-Altair Alien Sniper Rifle mode being worked on.
-FNC30 Mesh complete.

Programming Department:
-Round based gameplay fixed.
-Trojan Player model ingame.
-Official HUD being implemented.
-Iron Sights and Melee attacks are being added.
-Realistic recoil added (screen shakes / realistic bullet spread depending on stance).

Mapping Department:
-inm_strike received an extreme make over since the premiere last Friday.
-inm_outskirts heavily under production.
-other city maps underway.
-heavy production has begun on inm_desolate.
-inm_tundra underway.
-incredible new map idea submitted by onboard terror.
-thecraftsman is working too hard.

Animation Department:
-Sako TRG-22 (Human Sniper Rifle) animated.
-Steyr-M40 Pistol animated.
-Test animations have begun on the player model.

Audio Department:
-BT has changed his name to 'HalfNoise'.
-HalfNoise is ultra sexy.
-Ambience sounds being created for ( forest / city) type environments.
-3rd set of Radio Commands are being recorded (Male - Australian).
-Walking sounds under way ( metal / soil / snow / water).
-Soundtracks being completed.
-Menu music complete.
-Main Theme Song underway.
 
..Told you it was the warthog >_> <_< You called me an idiot in the last thread for saying so..
 
Wow, that looks real nice. Well done. Even if it does look like a Warthog, don't matter. Looks great.
 
Sites down, sooo many hits.
Wasn't ready for that.
Fixing now.
 
Oh yea this MOD rocks the hous, keep going the good work, i hope to see some coding things soon.

Update:
I have just watched the video,
the maps look amazing, no doubt;
the weapon models and animation are also realy fine;
but i have seen no HUD modifikation;
and some customized MENUE wouldn`t be so wrong;

See you soon...
 
just watched the vid nice job
some if the urban parts look great but add some sort of background because there are big empty spaces it looks like behind the edge buildings of the map
also sort out the pistol animations - very weird recoil
why is the m16 the primary rifle when the fn2000 (?) is so badass
 
Back
Top