Interview: Metroid Prime 3: Corruption (with a 20 minute video!)

I watched the video when I got home and it looks ****ing awesome. Voice acting ftw. That's the one thing the Metroid series has been sorely missing since its birth, other characters.
 
33% done downloading. I hope this is the right one (142 MB), but either way, I'm sure it will be worth watching.


Great interview. IGN really asked some good questions.


This sounds kick ass:

Mark Pacini said:
later in the game you get a beam that allows you to shoot through walls, so you'll want to use the x-ray visor in combination with that beam to solve certain puzzles. Also, you can only defeat certain enemies by using this beam to look through their armor and target a certain point by using the controller. So instead of just having an invisible platform or wall, which are important to the gameplay, we're trying to take the next logical step forward of what we can do with this visor.
 
This game looks like it could be very special :)
 
Launch title - Awesome :)

I really like how they're bringing back the stacking of beams and other powers rather than constant switching. Also I like the added functions of the grapple beam - especially ripping shields away from enemies :D

lol awesome. ICEMAN
 
Metroid Prime is one of my favourite games. Theres really something totally unique about it. But MP 2 completely sucked. The gameplay was a pain in the ass, and it wasnt fun to warp back and forth from the "dark world".

Hope the third will be much better.
 
I'll take your word for it. If I could actually find Metroid in the shops.
 
I'm liking how this game is looking, however I believe I will be playing most of my first person games on high Wiimote sensitivities. I hate how in for the duration of the video, the person playing was only turning halfway because of the amount of effort needed to turn fully. I personally think they should have implemented a system where, when you're just aiming the Wiimote around to look around and turn, you have no x-hair and you turn quickly as in the first two Prime games, then when you hold down a button, similar to how R functioned for the previous two, you can aim with the x-hair how you can now seen in the video.
 
The game looks great, and it looks really fun. I was mesmerized by the 20 minute gameplay movie. The graphics looks good enough, at least the frame-rate is constant smooth as silk, and most of the particles looked nice. The grappling is amazing.

A launch title and a good choice at that, but something must be done with the controls.

I bought Metroid Prime and was unforgivably disappointed with the lock-on controls, and after I was disappointed in this game, Zelda, F-Zero, Waverace, AND Resident Evil Zero, I sold my Gamecube. Nothing but disappointments all around, so, although I am very interested in the Wii, I am also pretty skeptical. They have got to make Metroid control differently, and I'm nearly certain they won't. For the Gamecube Metroid Prime it was just akward, and from the looks of this guy playing Metroid Prime 3: Corruption, it hasn't been totally fixed yet. However, they discuss this in the text interview, and the developers are discussing some quick turn or controller sensitivity options screen. I hope they do it right.


Malfunction said:
I'm liking how this game is looking, however I believe I will be playing most of my first person games on high Wiimote sensitivities. I hate how in for the duration of the video, the person playing was only turning halfway because of the amount of effort needed to turn fully. I personally think they should have implemented a system where, when you're just aiming the Wiimote around to look around and turn, you have no x-hair and you turn quickly as in the first two Prime games, then when you hold down a button, similar to how R functioned for the previous two, you can aim with the x-hair how you can now seen in the video.
Exactly.

I want to be able to turn independently of the Aim, I don't want to have to aim to the left and wait for her gun to move in order to look left, for example. Red Steel appeared to use this same control scheme too. I'm feeling like the Wiimote is absolute shit for FPS's ;( I'm very disapointed because I really like these games. I have been playing metroid since somewhere around 1983.

Also, I didn't like the lock-on targeting in Prime [1], but with the Wiimote it might be better. I'm not sure about this. A keyboard and mouse for this game. Damn you Nintendo for not releasing your games on PC. :devil:
 
VirusType2 said:
I want to be able to turn independently of the Aim, I don't want to have to aim to the left and wait for her gun to move in order to look left, for example.

I agree with this to an extent, particularly in the case of Red Steal, which looks terribly clumsy. It isn't a fault with the controller, though, but rather how the developers have chosen to use it. There's no reason at all why we can't have a fixed aim fps.

I'd like a title similar to Golden Eye, with a fixed aim for running about and the option for more precise shooting with a free aim. Having said this, I was impressed with the Metroid footage and think the method they have chosen will work well. I loved it on the GC and think I will love iton the wii :)
 
SearanoX said:
The reason why a fixed-aiming control scheme wouldn't really work with Metroid Prime 3 is because it would become too close to a traditional first-person shooter, with pinpoint aiming and quick reflex actions all over the place. The whole idea of the manual aiming in Metroid Prime is to give a sense of weight to the charater, and Retro wants to preserve that, I assume.

Though, Red Steel would work just fine. Ubisoft claimed that the sensitivity was too high when using a fixed perspective, but I call bullshit; they could just tweak the sensitivity, as many developers have done.

I'm not so sure about that. I understand they don't want their game turning into some FPS, but it just looks very slow, and clumsy. You were able to turn around at a perfect speed in the past two games, so why not just make it like that again, except now when you hit the "R" button to aim, you go into the movement/aiming style seen in that video? You'd still have no crosshair while in the fixed-view mode, just like in Echoes, but instead of having to standing still when aiming, you can now move around freely just like in the IGN video.

Makes a hell of a lot more sense to me. The whole 'looking all the way to one side to turn' stuff is why I've never ever enjoyed a console shooter. Well, that coupled with the fact that aiming consisted to strafing so your crosshair was over your target.
 
Looks interesting, loved the first one...didn't get the second one. Glad to see Ridley is back :)
 
Malfunction said:
I'm not so sure about that. I understand they don't want their game turning into some FPS, but it just looks very slow, and clumsy. You were able to turn around at a perfect speed in the past two games, so why not just make it like that again, except now when you hit the "R" button to aim, you go into the movement/aiming style seen in that video? You'd still have no crosshair while in the fixed-view mode, just like in Echoes, but instead of having to standing still when aiming, you can now move around freely just like in the IGN video.

Makes a hell of a lot more sense to me. The whole 'looking all the way to one side to turn' stuff is why I've never ever enjoyed a console shooter. Well, that coupled with the fact that aiming consisted to strafing so your crosshair was over your target.

I don't understand whats so bad about it turning into a FPS personally. It actually is a FPS - well isn't it? FPS's are my favorite type of game.


I have no problem with other console FPS's like on Xbox, but the Gamecube Prime control scheme was pathetic IMO, and that - coupled with really far save points meant I couldn't just pick up and play for a while and put it down.
 
VirusType2 said:
I don't understand whats so bad about it turning into a FPS personally. It actually is a FPS - well isn't it? FPS's are my favorite type of game.

Well I don't have a problem with it either because I'm an FPS junky, but it's technically just a first-person action/adventure game, which is why it's so unique. It's not just some generic shoot-em-up, you can take your time with it, scan everything in the game to gain some backstory to all these new environments, etc. That's what I love about the Prime series, and I believe the developers wish it to remain that way.
 
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