Hi, I want to get some feedback on whether this mod idea seems like a viable project.
Here's a brief introduction to the idea.
Extra notes:
Here's a brief introduction to the idea.
Time Break
Intro:
Slate and Ivory are an adventurous duo, and are speeding above the waves of the Broken Sea towards the tantalizing variety of small Islands located near the center, where the origin of so many legendary tales have sprang from. They being a curious team have not heard the whole story for surely if they had; they never would of contemplated visiting.
Setting:
It is a normal day for Slate and Ivory. The sun is rising as they come upon their destination. They talk of how they use to gaze upon its sight from the coastline and imagine the wonders which circulated its existence. The islands were calling all whom looked upon it from afar, and if anyone searched for its’ name amongst a map, they would become confused to find none, for none sane who have explored it would designate it as a point of being.
“That nosey fisherman back at the docks was quite insane don’t you think?” your partner asked. “Shouting out how there was a storm heading our way, having a fit all over it as if it was our fault. I’ll tell you though, there’s not a single cloud in the sky!” As you drive the boat, your partner looks out across the water and points towards the islands, “We’re almost there.” Looking at the water you can see a few dolphins racing along side the boat. You wonder if they are trying to convey a message to you.
After a moment your vision begins to go blurry as your partner yells to you, “Hey! Do you feel that?” Which is preceded by a strange rumble as the boat is rocked. Your partner gasps as you both begin to glow with an electric effect and diffuse out of sight as your vision fades to white.
The Situation:
You wake up to a face staring down at you; it’s your partner’s. “I was wondering when I’d see you again,” Exclaimed your partner. “I’m getting freaked out here.” As you get to your feet you realize you are on one of the islands. “I don’t know how we got...” Your partner is interrupted by the strange rumbling sound from before as a large chunk of your ship appears in the air a few meters beside you two and falls to the sand. “That must be it,” Says your partner, “When I awoke, I found you here lying on the sand as well, we must’ve appeared here like our boat did, or at least part of it did. Let’s check the boat, maybe it’ll have some of our supplies we packed, we could use them if we are going to find help.”
You make your way to the boat but there’s nothing of use there. “Nothing’s here,” says your partner, “Maybe we can find something useful somewhere else. Let’s go explore, maybe we can find an answer to our problems elsewhere.”
The Mystery:
By now, it is clear that something unusual is occurring. By coming to the islands, you two are not visiting; you are now stuck, brought by an unknown force, a force which seems to capture the outer world and reorganize them throughout the islands. It is a puzzling situation where you must traverse its world to solve its deepest mysteries and unlock the path to freedom. Only those brave enough to search within shall find the keys to open the unknown and unseen.
The Path:
The paths are unexpected, separated with puzzles you must solve. The world combines various environments and weather into unique island designs. Solving a puzzle affects the world, and by completing them, you progress deeper. Both characters walk their own path, and solve their own puzzles when they are separated at various intervals, fighting to find each other.
Extra notes:
- Player can choose to play as either Slate(male) or Ivory(female).
- Objects may disappear or reappear in scripted ways in order to progress the story, or be part of a puzzle.
- The only interaction you have with a life form in the early stages of the game is with your partner, so you'd want to stick with them as much as possible.
- Depending on the character you choose to play as, the puzzles you find while seperated with your partner are different. There are also puzzles you do with your partner as well though.
- An interesting feature in the game would be sleep spots, where you can choose to sleep at. When you sleep, you goto a dream mode where things in the environment change as well as the time or weather and such, and you may need to sleep in order to access certain aspects of a puzzle and change it when you awake.
- You are equiped with a backpack and may need to store objects for specific use for a later time.
- There are many islands and each one consists of a puzzle or two.
- The islands are very different and some seem to have attracted different weather patterns. For example, some may be covered with snow and ice.
- There are no guns.