Is this not an easy and viable way to make a leak-proof level?

Spoudazo

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Is this fine, or is this a no-no? :thumbs:
 

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bad practice, for reasons i'm too lazy to get into... rendering stuff
 
This wouldn't be a good method to use for a level you're releasing to the public.
 
this solution has been invented by many, but is a big no-no in mapping. (various technical reasons that have a lot to do with the performance and compilation time of your map)

Note: Some people would point out - if placing a box around your level gets rid of the leak, why not stop there? Well, it gets rid of the leak, but it doesn't get rid of the main bad effect of the leak - VIS still cannot properly optimize the level because it doesn't know what is inside or outside the level. You will still see the high polygon counts and poor framerate. This is not a solution. (from VERC)
 
This wouldn't be a good method to use for a level you're releasing to the public.


calhoun is right. its not a viable option for a professional map. u can still do it if u want to run the map 4 ur self.
 
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